/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/windows/ |
H A D | threading.h | 13 #define THREAD_ENTRY DWORD WINAPI macro 14 typedef THREAD_ENTRY ThreadEntry(LPVOID);
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/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/windows/ |
H A D | threading.h | 13 #define THREAD_ENTRY DWORD WINAPI macro 14 typedef THREAD_ENTRY ThreadEntry(LPVOID);
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/posix/ |
H A D | threading.h | 21 #define THREAD_ENTRY void* macro 22 typedef THREAD_ENTRY (*ThreadEntry)(void*);
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/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/posix/ |
H A D | threading.h | 21 #define THREAD_ENTRY void* macro 22 typedef THREAD_ENTRY (*ThreadEntry)(void*);
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/psp2/ |
H A D | threading.h | 18 #define THREAD_ENTRY int macro 19 typedef THREAD_ENTRY (*ThreadEntry)(void*);
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/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/psp2/ |
H A D | threading.h | 18 #define THREAD_ENTRY int macro 19 typedef THREAD_ENTRY (*ThreadEntry)(void*);
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/dports/emulators/mgba/mgba-0.9.2/src/core/ |
H A D | rewind.c | 18 THREAD_ENTRY _rewindThread(void* context); 162 THREAD_ENTRY _rewindThread(void* context) { in _rewindThread()
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H A D | thread.c | 177 static THREAD_ENTRY _mCoreThreadRun(void* context) { in _mCoreThreadRun()
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/dports/games/libretro-mgba/mgba-6186d45/src/core/ |
H A D | rewind.c | 18 THREAD_ENTRY _rewindThread(void* context); 162 THREAD_ENTRY _rewindThread(void* context) { in _rewindThread()
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H A D | thread.c | 145 static THREAD_ENTRY _mCoreThreadRun(void* context) { in _mCoreThreadRun()
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/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/3ds/ |
H A D | threading.h | 14 #define THREAD_ENTRY void macro
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/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/switch/ |
H A D | threading.h | 13 #define THREAD_ENTRY void macro
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/switch/ |
H A D | threading.h | 13 #define THREAD_ENTRY void macro
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/dports/emulators/mgba/mgba-0.9.2/src/feature/ |
H A D | thread-proxy.c | 17 static THREAD_ENTRY _proxyThread(void* renderer); 180 static THREAD_ENTRY _proxyThread(void* logger) { in _proxyThread()
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/dports/games/libretro-mgba/mgba-6186d45/src/feature/ |
H A D | thread-proxy.c | 17 static THREAD_ENTRY _proxyThread(void* renderer); 179 static THREAD_ENTRY _proxyThread(void* logger) { in _proxyThread()
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/dports/games/libretro-mgba/mgba-6186d45/src/feature/gui/ |
H A D | gui-runner.h | 99 THREAD_ENTRY mGUIAutosaveThread(void* context);
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H A D | gui-runner.c | 674 THREAD_ENTRY mGUIAutosaveThread(void* context) { in mGUIAutosaveThread()
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/dports/emulators/mgba/mgba-0.9.2/src/feature/gui/ |
H A D | gui-runner.h | 102 THREAD_ENTRY mGUIAutosaveThread(void* context);
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H A D | gui-runner.c | 736 THREAD_ENTRY mGUIAutosaveThread(void* context) { in mGUIAutosaveThread()
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/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/3ds/ |
H A D | threading.h | 14 #define THREAD_ENTRY void macro
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/dports/emulators/mgba/mgba-0.9.2/src/platform/psp2/ |
H A D | psp2-context.c | 103 static THREAD_ENTRY _audioThread(void* context) { in _audioThread()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/psp2/ |
H A D | psp2-context.c | 103 static THREAD_ENTRY _audioThread(void* context) { in _audioThread()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/3ds/ |
H A D | main.c | 793 THREAD_ENTRY _core2Test(void* context) { in _core2Test()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/3ds/ |
H A D | main.c | 800 THREAD_ENTRY _core2Test(void* context) { in _core2Test()
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/dports/emulators/mgba/mgba-0.9.2/src/platform/test/ |
H A D | cinema-main.c | 1275 static THREAD_ENTRY CInemaJob(void* context) { in CInemaJob()
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