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Searched refs:THREAD_ENTRY (Results 1 – 25 of 25) sorted by relevance

/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/windows/
H A Dthreading.h13 #define THREAD_ENTRY DWORD WINAPI macro
14 typedef THREAD_ENTRY ThreadEntry(LPVOID);
/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/windows/
H A Dthreading.h13 #define THREAD_ENTRY DWORD WINAPI macro
14 typedef THREAD_ENTRY ThreadEntry(LPVOID);
/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/posix/
H A Dthreading.h21 #define THREAD_ENTRY void* macro
22 typedef THREAD_ENTRY (*ThreadEntry)(void*);
/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/posix/
H A Dthreading.h21 #define THREAD_ENTRY void* macro
22 typedef THREAD_ENTRY (*ThreadEntry)(void*);
/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/psp2/
H A Dthreading.h18 #define THREAD_ENTRY int macro
19 typedef THREAD_ENTRY (*ThreadEntry)(void*);
/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/psp2/
H A Dthreading.h18 #define THREAD_ENTRY int macro
19 typedef THREAD_ENTRY (*ThreadEntry)(void*);
/dports/emulators/mgba/mgba-0.9.2/src/core/
H A Drewind.c18 THREAD_ENTRY _rewindThread(void* context);
162 THREAD_ENTRY _rewindThread(void* context) { in _rewindThread()
H A Dthread.c177 static THREAD_ENTRY _mCoreThreadRun(void* context) { in _mCoreThreadRun()
/dports/games/libretro-mgba/mgba-6186d45/src/core/
H A Drewind.c18 THREAD_ENTRY _rewindThread(void* context);
162 THREAD_ENTRY _rewindThread(void* context) { in _rewindThread()
H A Dthread.c145 static THREAD_ENTRY _mCoreThreadRun(void* context) { in _mCoreThreadRun()
/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/3ds/
H A Dthreading.h14 #define THREAD_ENTRY void macro
/dports/emulators/mgba/mgba-0.9.2/include/mgba-util/platform/switch/
H A Dthreading.h13 #define THREAD_ENTRY void macro
/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/switch/
H A Dthreading.h13 #define THREAD_ENTRY void macro
/dports/emulators/mgba/mgba-0.9.2/src/feature/
H A Dthread-proxy.c17 static THREAD_ENTRY _proxyThread(void* renderer);
180 static THREAD_ENTRY _proxyThread(void* logger) { in _proxyThread()
/dports/games/libretro-mgba/mgba-6186d45/src/feature/
H A Dthread-proxy.c17 static THREAD_ENTRY _proxyThread(void* renderer);
179 static THREAD_ENTRY _proxyThread(void* logger) { in _proxyThread()
/dports/games/libretro-mgba/mgba-6186d45/src/feature/gui/
H A Dgui-runner.h99 THREAD_ENTRY mGUIAutosaveThread(void* context);
H A Dgui-runner.c674 THREAD_ENTRY mGUIAutosaveThread(void* context) { in mGUIAutosaveThread()
/dports/emulators/mgba/mgba-0.9.2/src/feature/gui/
H A Dgui-runner.h102 THREAD_ENTRY mGUIAutosaveThread(void* context);
H A Dgui-runner.c736 THREAD_ENTRY mGUIAutosaveThread(void* context) { in mGUIAutosaveThread()
/dports/games/libretro-mgba/mgba-6186d45/include/mgba-util/platform/3ds/
H A Dthreading.h14 #define THREAD_ENTRY void macro
/dports/emulators/mgba/mgba-0.9.2/src/platform/psp2/
H A Dpsp2-context.c103 static THREAD_ENTRY _audioThread(void* context) { in _audioThread()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/psp2/
H A Dpsp2-context.c103 static THREAD_ENTRY _audioThread(void* context) { in _audioThread()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/3ds/
H A Dmain.c793 THREAD_ENTRY _core2Test(void* context) { in _core2Test()
/dports/emulators/mgba/mgba-0.9.2/src/platform/3ds/
H A Dmain.c800 THREAD_ENTRY _core2Test(void* context) { in _core2Test()
/dports/emulators/mgba/mgba-0.9.2/src/platform/test/
H A Dcinema-main.c1275 static THREAD_ENTRY CInemaJob(void* context) { in CInemaJob()