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Searched refs:THREEQUARTER (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan3/
H A Ddecode.cpp105 } else if (low >= ONEQUARTER && high < THREEQUARTER) { in decodeChar()
H A Dacode.h69 #define THREEQUARTER (3*ONEQUARTER) /* Point after third quarter */ macro
/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan3/
H A Ddecode.cpp105 } else if (low >= ONEQUARTER && high < THREEQUARTER) { in decodeChar()
H A Dacode.h69 #define THREEQUARTER (3*ONEQUARTER) /* Point after third quarter */ macro
/dports/games/scummvm/scummvm-2.5.1/engines/glk/alan2/
H A Ddecode.cpp93 } else if (low >= ONEQUARTER && high < THREEQUARTER) { in decodeChar()
H A Dacode.h52 #define THREEQUARTER (3*ONEQUARTER) /* Point after third quarter */ macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/alan2/
H A Ddecode.cpp93 } else if (low >= ONEQUARTER && high < THREEQUARTER) { in decodeChar()
H A Dacode.h52 #define THREEQUARTER (3*ONEQUARTER) /* Point after third quarter */ macro