Home
last modified time | relevance | path

Searched refs:THROTTLE_DOWN (Results 1 – 8 of 8) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/games/controllers/guicontrols/
H A DGUIThrottleButton.cpp42 case STATE::THROTTLE_DOWN: in PromptForInput()
76 case STATE::THROTTLE_DOWN: in GetThrottleDirection()
H A DGUIThrottleButton.h37 THROTTLE_DOWN, enumerator
/dports/games/traingame/traingame-cb6513e/include/
H A DIController.hpp29 THROTTLE_DOWN, enumerator
/dports/games/traingame/traingame-cb6513e/src/
H A DEngine.cpp247 case THROTTLE_DOWN: in act_on()
H A DGame.cpp352 train->controller()->act_on(THROTTLE_DOWN); in on_key_down()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.h47 THROTTLE_DOWN = 16, //!< set 1/3 or 2/3 throttle (down) enumerator
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/
H A Dplayercontrol.cpp689 snd_play( gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::THROTTLE_DOWN)), 0.0f ); in read_keyboard_controls()
703 snd_play( gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::THROTTLE_DOWN)), 0.0f ); in read_keyboard_controls()
962 … snd_play( gamesnd_get_game_sound(ship_get_sound(Player_obj, GameSounds::THROTTLE_DOWN)), 0.0f ); in read_keyboard_controls()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp2239 parse_ship_sound("$ThrottleDownSnd:", GameSounds::THROTTLE_DOWN, sip); in parse_ship_sounds()