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Searched refs:THROW_KNIFE (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc288 case THROW_KNIFE: return "THROW_KNIFE"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h376 THROW_KNIFE, enumerator
H A DAnimation_Control.cc626 gubAnimSurfaceIndex[REGMALE][THROW_KNIFE] = RGMTHROWKNIFE; in InitAnimationSurfacesPerBodytype()
980 gubAnimSurfaceIndex[BIGMALE][THROW_KNIFE] = BGMTHROWKNIFE; in InitAnimationSurfacesPerBodytype()
1347 gubAnimSurfaceIndex[STOCKYMALE][THROW_KNIFE] = RGMTHROWKNIFE; in InitAnimationSurfacesPerBodytype()
1698 gubAnimSurfaceIndex[REGFEMALE][THROW_KNIFE] = RGFTHROWKNIFE; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc6951 EVENT_InitNewSoldierAnim( pSoldier, THROW_KNIFE, 0 , FALSE ); in EVENT_SoldierBeginKnifeThrowAttack()
7387 bool fIsAttacking = pSoldier->usPendingAnimation == THROW_KNIFE || in HaultSoldierFromSighting()