Searched refs:THROW_KNIFE (Results 1 – 4 of 4) sorted by relevance
288 case THROW_KNIFE: return "THROW_KNIFE"; in getAnimationName()
376 THROW_KNIFE, enumerator
626 gubAnimSurfaceIndex[REGMALE][THROW_KNIFE] = RGMTHROWKNIFE; in InitAnimationSurfacesPerBodytype()980 gubAnimSurfaceIndex[BIGMALE][THROW_KNIFE] = BGMTHROWKNIFE; in InitAnimationSurfacesPerBodytype()1347 gubAnimSurfaceIndex[STOCKYMALE][THROW_KNIFE] = RGMTHROWKNIFE; in InitAnimationSurfacesPerBodytype()1698 gubAnimSurfaceIndex[REGFEMALE][THROW_KNIFE] = RGFTHROWKNIFE; in InitAnimationSurfacesPerBodytype()
6951 EVENT_InitNewSoldierAnim( pSoldier, THROW_KNIFE, 0 , FALSE ); in EVENT_SoldierBeginKnifeThrowAttack()7387 bool fIsAttacking = pSoldier->usPendingAnimation == THROW_KNIFE || in HaultSoldierFromSighting()