Searched refs:TILE_COLLISION_DOWN (Results 1 – 1 of 1) sorted by relevance
35 const int TILE_COLLISION_DOWN = 0x08; variable74 | TILE_COLLISION_DOWN; in Track()83 | TILE_COLLISION_DOWN; in Track()93 | TILE_COLLISION_DOWN; in Track()352 …ags & TILE_COLLISION_LEFT_DOWN) && colFlags2 & (tilex != tilex2 ? TILE_COLLISION_DOWN : TILE_COLL… in update()354 …ags & TILE_COLLISION_RIGHT_DOWN) && colFlags2 & (tilex != tilex2 ? TILE_COLLISION_DOWN : TILE_COLL… in update()413 else if (colFlags & TILE_COLLISION_DOWN && TILE_SIZE < posInTile.y + CAR_RADIUS) in update()825 if (colFlags & TILE_COLLISION_DOWN) in getCarDistanceNearestWall()985 yColFlag = TILE_COLLISION_DOWN; in rayWallTest()