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Searched refs:TILE_COLLISION_DOWN (Results 1 – 1 of 1) sorted by relevance

/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DTrack.cpp35 const int TILE_COLLISION_DOWN = 0x08; variable
74 | TILE_COLLISION_DOWN; in Track()
83 | TILE_COLLISION_DOWN; in Track()
93 | TILE_COLLISION_DOWN; in Track()
352 …ags & TILE_COLLISION_LEFT_DOWN) && colFlags2 & (tilex != tilex2 ? TILE_COLLISION_DOWN : TILE_COLL… in update()
354 …ags & TILE_COLLISION_RIGHT_DOWN) && colFlags2 & (tilex != tilex2 ? TILE_COLLISION_DOWN : TILE_COLL… in update()
413 else if (colFlags & TILE_COLLISION_DOWN && TILE_SIZE < posInTile.y + CAR_RADIUS) in update()
825 if (colFlags & TILE_COLLISION_DOWN) in getCarDistanceNearestWall()
985 yColFlag = TILE_COLLISION_DOWN; in rayWallTest()