/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | render.cpp | 130 const DWORD RightMask[TILE_HEIGHT] = { 165 const DWORD LeftMask[TILE_HEIGHT] = { 200 const DWORD WallMask[TILE_HEIGHT] = { 235 const DWORD SolidMask[TILE_HEIGHT] = { 305 const DWORD LeftFoliageMask[TILE_HEIGHT] = { 473 mask = &SolidMask[TILE_HEIGHT - 1]; in RenderTile() 480 mask = &WallMask[TILE_HEIGHT - 1]; in RenderTile() 488 mask = &LeftMask[TILE_HEIGHT - 1]; in RenderTile() 497 mask = &RightMask[TILE_HEIGHT - 1]; in RenderTile() 514 mask = &SolidMask[TILE_HEIGHT - 1]; in RenderTile() [all …]
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/dports/editors/calligra/calligra-3.2.1/libs/pigment/benchmarks/ |
H A D | KoCompositeOpsBenchmark.cpp | 31 const int TILE_HEIGHT = 64; variable 39 const int TILES_IN_HEIGHT = IMG_HEIGHT / TILE_HEIGHT; 48 … TILE_WIDTH, TILE_HEIGHT, \ 55 m_dstBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase() 56 m_srcBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase() 62 memset(m_dstBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init() 63 memset(m_srcBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init()
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/dports/multimedia/vlc/vlc-3.0.16/modules/codec/omxil/ |
H A D | qcom.c | 41 #define TILE_HEIGHT 32 macro 42 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT) 67 const size_t tile_h_luma = (height - 1) / TILE_HEIGHT + 1; in qcom_convert() 68 const size_t tile_h_chroma = (height / 2 - 1) / TILE_HEIGHT + 1; in qcom_convert() 96 if (tile_height > TILE_HEIGHT) in qcom_convert() 97 tile_height = TILE_HEIGHT; in qcom_convert() 100 size_t luma_idx = y * TILE_HEIGHT * pitch + x * TILE_WIDTH; in qcom_convert() 122 height -= TILE_HEIGHT; in qcom_convert()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | interface_minimap.cpp | 33 #define TILE_HEIGHT 8 macro 77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 165 MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap() 190 Common::Point(xp, MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap() 198 xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, --mazeY) { in drawIndoorsMinimap() 306 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 313 MINIMAP_YSTART + (TILE_HEIGHT * 3) + (TILE_HEIGHT / 2))); in drawIndoorsMinimap() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | interface_minimap.cpp | 33 #define TILE_HEIGHT 8 macro 77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap() 132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 165 MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap() 190 Common::Point(xp, MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap() 198 xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, --mazeY) { in drawIndoorsMinimap() 306 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap() 313 MINIMAP_YSTART + (TILE_HEIGHT * 3) + (TILE_HEIGHT / 2))); in drawIndoorsMinimap() [all …]
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/dports/games/brogue/BrogueCE-1.10.1/src/platform/ |
H A D | tiles.c | 107 int y2 = TILE_HEIGHT - padding - 1; in getPadding() 122 for (int y = 0; y < TILE_HEIGHT; y++) { in isTileEmpty() 199 int hi = fitHeight * TILE_HEIGHT / (TILE_HEIGHT - 2 * padding); in downscaleTile() 210 int scaledX[TILE_WIDTH], scaledY[TILE_HEIGHT]; in downscaleTile() 242 stop4 = TILE_HEIGHT; in downscaleTile() 250 stop1 = TILE_HEIGHT / 5; // 20% in downscaleTile() 251 stop2 = TILE_HEIGHT / 2; // 50% in downscaleTile() 252 stop3 = TILE_HEIGHT * 4/5; // 80% in downscaleTile() 253 stop4 = TILE_HEIGHT; in downscaleTile() 286 for (int y0 = 0; y0 < TILE_HEIGHT; y0++) { in downscaleTile() [all …]
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/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/ |
H A D | tilemap_draw.h | 37 int priority_bitmap_row_offset = priority_bitmap_line_offset<<(TILE_HEIGHT/8+2); 68 y_next = ((y1>>(TILE_HEIGHT/8+2))<<(TILE_HEIGHT/8+2)) + TILE_HEIGHT; 81 int row = y>>(TILE_HEIGHT/8+2); 157 y_next += TILE_HEIGHT; 188 int priority_bitmap_row_offset = priority_bitmap_line_offset<<(TILE_HEIGHT/8+2); 216 y_next = ((y1>>(TILE_HEIGHT/8+2))<<(TILE_HEIGHT/8+2)) + TILE_HEIGHT; 227 int row = y>>(TILE_HEIGHT/8+2); 280 y_next += TILE_HEIGHT; 294 #undef TILE_HEIGHT
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/dports/games/freesynd/freesynd-0.7.5/src/gfx/ |
H A D | tile.cpp | 37 a_pixels_ = new uint8[TILE_WIDTH * TILE_HEIGHT]; in Tile() 38 memcpy(a_pixels_, tile_Data, TILE_WIDTH * TILE_HEIGHT); in Tile() 49 if (x + TILE_WIDTH < 0 || y + TILE_HEIGHT < 0 in drawTo() 59 int clipped_h = TILE_HEIGHT - (ylow - y); in drawTo() 62 uint8 *ptr_a_pixels = a_pixels_ + ((TILE_HEIGHT - 1) - (ylow - y)) * TILE_WIDTH; in drawTo()
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H A D | tilemanager.cpp | 107 uint8 a_tile_data[TILE_WIDTH * TILE_HEIGHT]; in loadTile() 108 memset(a_tile_data, 255, TILE_WIDTH * TILE_HEIGHT); in loadTile() 125 for (int h = 0; h < TILE_HEIGHT; h++) { in loadTile() 127 if (a_tile_data[h * TILE_HEIGHT + w] != 255) { in loadTile()
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/dports/games/einstein/einstein-2.0/ |
H A D | horhints.cpp | 14 #define TILE_HEIGHT 48 macro 83 int y = TILE_Y + row * (TILE_HEIGHT + TILE_GAP_Y); in drawCell() 96 screen.draw(x + TILE_HEIGHT*i, y, iconSet.getEmptyHintIcon()); in drawCell() 99 screen.addRegionToUpdate(x, y, TILE_WIDTH*3, TILE_HEIGHT); in drawCell() 168 (TILE_HEIGHT + TILE_GAP_Y) * HINTS_ROWS)) in getRuleNo() 177 int row = y / (TILE_HEIGHT + TILE_GAP_Y); in getRuleNo() 178 if (row * (TILE_HEIGHT + TILE_GAP_Y) + TILE_HEIGHT < y) in getRuleNo()
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/dports/games/freesynd/freesynd-0.7.5/src/menus/ |
H A D | maprenderer.cpp | 53 + g_Screen.gameScreenHeight() / (TILE_HEIGHT / 3) + pMap_->maxZ() * 2; in render() 90 … int coord_h = ((pMap_->maxZ() + tile_x + tile_y) - (tile_z - 1)) * (TILE_HEIGHT / 3); in render() 93 && coord_h >= worldY - TILE_HEIGHT * 2 in render() 94 && coord_h + TILE_HEIGHT * 2 < cmh) { in render() 108 if (dx < TILE_WIDTH && dy < TILE_HEIGHT) { in render() 118 coord_h - worldY + TILE_HEIGHT / 3 * 2); in render() 276 x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt() 278 g_Screen.drawLine(x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt() 279 x - TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt() 281 g_Screen.drawLine(x - TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/ |
H A D | ui_node_vscrollbar.cpp | 42 static const int TILE_HEIGHT = 18; variable 290 texY += TILE_HEIGHT; in draw() 297 texY += TILE_HEIGHT * 5; in draw() 320 texY += TILE_HEIGHT; in draw() 331 texY += TILE_HEIGHT; in draw() 339 texY += TILE_HEIGHT; in draw() 350 texY += TILE_HEIGHT; in draw() 355 texY += TILE_HEIGHT; in draw() 366 texY += TILE_HEIGHT; in draw()
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H A D | ui_node_tab.cpp | 56 static const int TILE_HEIGHT = 36; variable 158 …UI_DrawNormImageByName(false, x, y, width, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * 0, TILE_HEIGHT + … in UI_TabNodeDrawPlain() 172 …awNormImageByName(false, x, y, TILE_WIDTH, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * (1 + rightType), … in UI_TabNodeDrawJunction() 261 …TA(option).icon, iconStatus, currentX, pos[1], OPTIONEXTRADATA(option).icon->size[0], TILE_HEIGHT); in draw()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/ |
H A D | dialogs_map.cpp | 34 #define TILE_HEIGHT 8 macro 126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 188 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 214 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 226 for (int xp = MAP_XSTART, yp = MAP_YSTART + (MAP_SIZE - 1) * TILE_HEIGHT, in drawIndoors() 228 mazeX < (_pt.x + MAP_DIFF); xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, ++mazeY) { in drawIndoors() 335 yp += TILE_HEIGHT, --mazeY, ++yCtr) { in drawIndoors() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/ |
H A D | dialogs_map.cpp | 34 #define TILE_HEIGHT 8 macro 126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors() 176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 188 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 214 yp += TILE_HEIGHT, --mazeY) { in drawIndoors() 226 for (int xp = MAP_XSTART, yp = MAP_YSTART + (MAP_SIZE - 1) * TILE_HEIGHT, in drawIndoors() 228 mazeX < (_pt.x + MAP_DIFF); xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, ++mazeY) { in drawIndoors() 335 yp += TILE_HEIGHT, --mazeY, ++yCtr) { in drawIndoors() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | background.cpp | 30 #define TILE_HEIGHT 8 macro 31 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT) 36 _height = tileMap.h * TILE_HEIGHT; in load() 53 const int16 ty = pos.y / TILE_HEIGHT, sy = pos.y % TILE_HEIGHT; in getPriority() 63 return _values[mapIndex * TILE_WIDTH * TILE_HEIGHT + sx + sy * TILE_WIDTH] + 1; in getPriority() 186 …surface->create(tileMap.w * TILE_WIDTH, tileMap.h * TILE_HEIGHT, Graphics::PixelFormat::createForm… in initGfxLayer() 195 drawTileToSurface(surface, _palette, tiles + idx * 0x100, x * TILE_WIDTH, y * TILE_HEIGHT); in loadGfxLayer() 203 for (int ty = 0; ty < TILE_HEIGHT; ty++) { in drawTileToSurface() 213 for (int ty = 0; ty < TILE_HEIGHT; ty++) { in drawTileToSurface() 251 (i + y) * TILE_HEIGHT); in overlayImage() [all …]
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | tile_class.h | 36 #define TILE_HEIGHT 12 macro 37 #define TILE_SIZE svec2i(TILE_WIDTH, TILE_HEIGHT) 44 #define Y_TILES ((gGraphicsDevice.cachedConfig.Res.y + TILE_HEIGHT - 1) / TILE_HEIGHT + 2)
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H A D | vector.c | 39 return svec2i(v.x / TILE_WIDTH, v.y / TILE_HEIGHT); in Vec2iToTile() 46 v.y * TILE_HEIGHT + TILE_HEIGHT / 2); in Vec2iCenterOfTile() 51 return svec2i((int)(v.x / TILE_WIDTH), (int)(v.y / TILE_HEIGHT)); in Vec2ToTile()
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/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/src/com/lightcrafts/image/libs/ |
H A D | LCJPEGReader.java | 327 m_width, JAIContext.TILE_HEIGHT in readImage() 332 m_colorsPerPixel * m_width * JAIContext.TILE_HEIGHT in readImage() 337 JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT in readImage() 343 JAIContext.TILE_HEIGHT, tsm, ccm in readImage() 357 Math.min( JAIContext.TILE_HEIGHT, m_height - totalLinesRead ); in readImage() 361 jpegTsm, db, new Point( 0, tileY * JAIContext.TILE_HEIGHT ) in readImage()
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/dports/graphics/gimp-app/gimp-2.10.30/libgimp/ |
H A D | gimppixelrgn.c | 42 #define TILE_HEIGHT gimp_tile_height() macro 210 tile->bpp * (tile->ewidth * (y % TILE_HEIGHT) + (x % TILE_WIDTH))); in gimp_pixel_rgn_get_pixel() 258 tile->bpp * (tile->ewidth * (y % TILE_HEIGHT) + (x % TILE_WIDTH))); in gimp_pixel_rgn_get_row() 316 tile->bpp * (tile->ewidth * (y % TILE_HEIGHT) + (x % TILE_WIDTH))); in gimp_pixel_rgn_get_col() 318 boundary = y + (tile->eheight - (y % TILE_HEIGHT)); in gimp_pixel_rgn_get_col() 391 ystep = tile->eheight - (y % TILE_HEIGHT); in gimp_pixel_rgn_get_rect() 445 (y % TILE_HEIGHT) + (x % TILE_WIDTH)); in gimp_pixel_rgn_set_pixel() 550 boundary = y + (tile->eheight - (y % TILE_HEIGHT)); in gimp_pixel_rgn_set_col() 625 ystep = tile->eheight - (y % TILE_HEIGHT); in gimp_pixel_rgn_set_rect() 873 height = TILE_HEIGHT - (prh->pr->y % TILE_HEIGHT); in gimp_get_portion_height() [all …]
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/dports/games/openttd/openttd-12.1/src/ |
H A D | tile_map.h | 74 return TileHeight(tile) * TILE_HEIGHT; in TilePixelHeight() 86 return TileHeightOutsideMap(x, y) * TILE_HEIGHT; in TilePixelHeightOutsideMap() 283 if (h != nullptr) *h *= TILE_HEIGHT; in GetTilePixelSlope() 296 return GetTileZ(tile) * TILE_HEIGHT; in GetTilePixelZ() 306 return GetTileMaxZ(tile) * TILE_HEIGHT; in GetTileMaxPixelZ()
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/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/src/com/lightcrafts/image/types/ |
H A D | RawImageType.java | 166 … 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage() 167 … colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT), in getImage() 187 …leModel sm = colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT); in getImage() 198 … JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage() 229 …leModel sm = colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT); in getImage() 232 … 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage() 251 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage() 252 … colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT), in getImage() 321 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage() 322 … colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT), in getImage()
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/dports/graphics/krita/krita-4.4.8/libs/pigment/benchmarks/ |
H A D | KoCompositeOpsBenchmark.cpp | 31 const int TILE_HEIGHT = 64; variable 39 const int TILES_IN_HEIGHT = IMG_HEIGHT / TILE_HEIGHT; 50 … TILE_WIDTH, TILE_HEIGHT, \
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/dports/games/wmpuzzle/wmpuzzle-0.5.2/src/ |
H A D | wmpuzzle.c | 30 #define TILE_HEIGHT (14) macro 93 AddMouseRegion(n, TILE_X(n), TILE_Y(n), TILE_X(n) + TILE_WIDTH - 1, TILE_Y(n) + TILE_HEIGHT - 1); in main() 100 copyXPMArea(TILE_X(15), TILE_Y(15), TILE_WIDTH, TILE_HEIGHT, LAST_X, LAST_Y); in main() 315 copyXPMArea(TILE_X(i), TILE_Y(i), TILE_WIDTH, TILE_HEIGHT, TEMP_X, TEMP_Y); in prepare() 316 copyXPMArea(TILE_X(j), TILE_Y(j), TILE_WIDTH, TILE_HEIGHT, TILE_X(i), TILE_Y(i)); in prepare() 317 copyXPMArea(TEMP_X, TEMP_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(j), TILE_Y(j)); in prepare() 322 copyXPMArea(BLANK_X, BLANK_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(blank), TILE_Y(blank)); in prepare() 329 copyXPMArea(TILE_X(n), TILE_Y(n), TILE_WIDTH, TILE_HEIGHT, TILE_X(blank), TILE_Y(blank)); in move() 330 copyXPMArea(BLANK_X, BLANK_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(n), TILE_Y(n)); in move() 339 copyXPMArea(LAST_X, LAST_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(n), TILE_Y(n)); in move()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/panfrost/shared/ |
H A D | pan_tiling.c | 129 #define TILE_HEIGHT 16 macro 130 #define PIXELS_PER_TILE (TILE_WIDTH * TILE_HEIGHT) 312 unsigned first_full_tile_y = DIV_ROUND_UP(y, TILE_HEIGHT) * TILE_HEIGHT; in panfrost_access_tiled_image() 314 unsigned last_full_tile_y = ((y + h) / TILE_HEIGHT) * TILE_HEIGHT; in panfrost_access_tiled_image()
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