Home
last modified time | relevance | path

Searched refs:TILE_HEIGHT (Results 1 – 25 of 248) sorted by relevance

12345678910

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Drender.cpp130 const DWORD RightMask[TILE_HEIGHT] = {
165 const DWORD LeftMask[TILE_HEIGHT] = {
200 const DWORD WallMask[TILE_HEIGHT] = {
235 const DWORD SolidMask[TILE_HEIGHT] = {
305 const DWORD LeftFoliageMask[TILE_HEIGHT] = {
473 mask = &SolidMask[TILE_HEIGHT - 1]; in RenderTile()
480 mask = &WallMask[TILE_HEIGHT - 1]; in RenderTile()
488 mask = &LeftMask[TILE_HEIGHT - 1]; in RenderTile()
497 mask = &RightMask[TILE_HEIGHT - 1]; in RenderTile()
514 mask = &SolidMask[TILE_HEIGHT - 1]; in RenderTile()
[all …]
/dports/editors/calligra/calligra-3.2.1/libs/pigment/benchmarks/
H A DKoCompositeOpsBenchmark.cpp31 const int TILE_HEIGHT = 64; variable
39 const int TILES_IN_HEIGHT = IMG_HEIGHT / TILE_HEIGHT;
48 … TILE_WIDTH, TILE_HEIGHT, \
55 m_dstBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase()
56 m_srcBuffer = new quint8[ TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize ]; in initTestCase()
62 memset(m_dstBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init()
63 memset(m_srcBuffer, 42 , TILE_WIDTH * TILE_HEIGHT * KoBgrU16Traits::pixelSize); in init()
/dports/multimedia/vlc/vlc-3.0.16/modules/codec/omxil/
H A Dqcom.c41 #define TILE_HEIGHT 32 macro
42 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT)
67 const size_t tile_h_luma = (height - 1) / TILE_HEIGHT + 1; in qcom_convert()
68 const size_t tile_h_chroma = (height / 2 - 1) / TILE_HEIGHT + 1; in qcom_convert()
96 if (tile_height > TILE_HEIGHT) in qcom_convert()
97 tile_height = TILE_HEIGHT; in qcom_convert()
100 size_t luma_idx = y * TILE_HEIGHT * pitch + x * TILE_WIDTH; in qcom_convert()
122 height -= TILE_HEIGHT; in qcom_convert()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dinterface_minimap.cpp33 #define TILE_HEIGHT 8 macro
77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
165 MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap()
190 Common::Point(xp, MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap()
198 xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, --mazeY) { in drawIndoorsMinimap()
306 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
313 MINIMAP_YSTART + (TILE_HEIGHT * 3) + (TILE_HEIGHT / 2))); in drawIndoorsMinimap()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dinterface_minimap.cpp33 #define TILE_HEIGHT 8 macro
77 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
91 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
105 yp += TILE_HEIGHT, --mazeY) { in drawOutdoorsMinimap()
132 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
165 MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap()
190 Common::Point(xp, MINIMAP_YSTART - (TILE_HEIGHT / 2) + 1)); in drawIndoorsMinimap()
198 xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, --mazeY) { in drawIndoorsMinimap()
306 yp += TILE_HEIGHT, --mazeY) { in drawIndoorsMinimap()
313 MINIMAP_YSTART + (TILE_HEIGHT * 3) + (TILE_HEIGHT / 2))); in drawIndoorsMinimap()
[all …]
/dports/games/brogue/BrogueCE-1.10.1/src/platform/
H A Dtiles.c107 int y2 = TILE_HEIGHT - padding - 1; in getPadding()
122 for (int y = 0; y < TILE_HEIGHT; y++) { in isTileEmpty()
199 int hi = fitHeight * TILE_HEIGHT / (TILE_HEIGHT - 2 * padding); in downscaleTile()
210 int scaledX[TILE_WIDTH], scaledY[TILE_HEIGHT]; in downscaleTile()
242 stop4 = TILE_HEIGHT; in downscaleTile()
250 stop1 = TILE_HEIGHT / 5; // 20% in downscaleTile()
251 stop2 = TILE_HEIGHT / 2; // 50% in downscaleTile()
252 stop3 = TILE_HEIGHT * 4/5; // 80% in downscaleTile()
253 stop4 = TILE_HEIGHT; in downscaleTile()
286 for (int y0 = 0; y0 < TILE_HEIGHT; y0++) { in downscaleTile()
[all …]
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/
H A Dtilemap_draw.h37 int priority_bitmap_row_offset = priority_bitmap_line_offset<<(TILE_HEIGHT/8+2);
68 y_next = ((y1>>(TILE_HEIGHT/8+2))<<(TILE_HEIGHT/8+2)) + TILE_HEIGHT;
81 int row = y>>(TILE_HEIGHT/8+2);
157 y_next += TILE_HEIGHT;
188 int priority_bitmap_row_offset = priority_bitmap_line_offset<<(TILE_HEIGHT/8+2);
216 y_next = ((y1>>(TILE_HEIGHT/8+2))<<(TILE_HEIGHT/8+2)) + TILE_HEIGHT;
227 int row = y>>(TILE_HEIGHT/8+2);
280 y_next += TILE_HEIGHT;
294 #undef TILE_HEIGHT
/dports/games/freesynd/freesynd-0.7.5/src/gfx/
H A Dtile.cpp37 a_pixels_ = new uint8[TILE_WIDTH * TILE_HEIGHT]; in Tile()
38 memcpy(a_pixels_, tile_Data, TILE_WIDTH * TILE_HEIGHT); in Tile()
49 if (x + TILE_WIDTH < 0 || y + TILE_HEIGHT < 0 in drawTo()
59 int clipped_h = TILE_HEIGHT - (ylow - y); in drawTo()
62 uint8 *ptr_a_pixels = a_pixels_ + ((TILE_HEIGHT - 1) - (ylow - y)) * TILE_WIDTH; in drawTo()
H A Dtilemanager.cpp107 uint8 a_tile_data[TILE_WIDTH * TILE_HEIGHT]; in loadTile()
108 memset(a_tile_data, 255, TILE_WIDTH * TILE_HEIGHT); in loadTile()
125 for (int h = 0; h < TILE_HEIGHT; h++) { in loadTile()
127 if (a_tile_data[h * TILE_HEIGHT + w] != 255) { in loadTile()
/dports/games/einstein/einstein-2.0/
H A Dhorhints.cpp14 #define TILE_HEIGHT 48 macro
83 int y = TILE_Y + row * (TILE_HEIGHT + TILE_GAP_Y); in drawCell()
96 screen.draw(x + TILE_HEIGHT*i, y, iconSet.getEmptyHintIcon()); in drawCell()
99 screen.addRegionToUpdate(x, y, TILE_WIDTH*3, TILE_HEIGHT); in drawCell()
168 (TILE_HEIGHT + TILE_GAP_Y) * HINTS_ROWS)) in getRuleNo()
177 int row = y / (TILE_HEIGHT + TILE_GAP_Y); in getRuleNo()
178 if (row * (TILE_HEIGHT + TILE_GAP_Y) + TILE_HEIGHT < y) in getRuleNo()
/dports/games/freesynd/freesynd-0.7.5/src/menus/
H A Dmaprenderer.cpp53 + g_Screen.gameScreenHeight() / (TILE_HEIGHT / 3) + pMap_->maxZ() * 2; in render()
90 … int coord_h = ((pMap_->maxZ() + tile_x + tile_y) - (tile_z - 1)) * (TILE_HEIGHT / 3); in render()
93 && coord_h >= worldY - TILE_HEIGHT * 2 in render()
94 && coord_h + TILE_HEIGHT * 2 < cmh) { in render()
108 if (dx < TILE_WIDTH && dy < TILE_HEIGHT) { in render()
118 coord_h - worldY + TILE_HEIGHT / 3 * 2); in render()
276 x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt()
278 g_Screen.drawLine(x + TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt()
279 x - TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt()
281 g_Screen.drawLine(x - TILE_WIDTH / 2, y + TILE_HEIGHT, in drawAt()
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/node/
H A Dui_node_vscrollbar.cpp42 static const int TILE_HEIGHT = 18; variable
290 texY += TILE_HEIGHT; in draw()
297 texY += TILE_HEIGHT * 5; in draw()
320 texY += TILE_HEIGHT; in draw()
331 texY += TILE_HEIGHT; in draw()
339 texY += TILE_HEIGHT; in draw()
350 texY += TILE_HEIGHT; in draw()
355 texY += TILE_HEIGHT; in draw()
366 texY += TILE_HEIGHT; in draw()
H A Dui_node_tab.cpp56 static const int TILE_HEIGHT = 36; variable
158 …UI_DrawNormImageByName(false, x, y, width, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * 0, TILE_HEIGHT + … in UI_TabNodeDrawPlain()
172 …awNormImageByName(false, x, y, TILE_WIDTH, TILE_HEIGHT, TILE_WIDTH + TILE_SIZE * (1 + rightType), in UI_TabNodeDrawJunction()
261 …TA(option).icon, iconStatus, currentX, pos[1], OPTIONEXTRADATA(option).icon->size[0], TILE_HEIGHT); in draw()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/dialogs/
H A Ddialogs_map.cpp34 #define TILE_HEIGHT 8 macro
126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
188 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
214 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
226 for (int xp = MAP_XSTART, yp = MAP_YSTART + (MAP_SIZE - 1) * TILE_HEIGHT, in drawIndoors()
228 mazeX < (_pt.x + MAP_DIFF); xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, ++mazeY) { in drawIndoors()
335 yp += TILE_HEIGHT, --mazeY, ++yCtr) { in drawIndoors()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/dialogs/
H A Ddialogs_map.cpp34 #define TILE_HEIGHT 8 macro
126 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
140 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
153 --mazeY, yp += TILE_HEIGHT) { in drawOutdoors()
176 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
188 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
214 yp += TILE_HEIGHT, --mazeY) { in drawIndoors()
226 for (int xp = MAP_XSTART, yp = MAP_YSTART + (MAP_SIZE - 1) * TILE_HEIGHT, in drawIndoors()
228 mazeX < (_pt.x + MAP_DIFF); xp += TILE_WIDTH, yp -= TILE_HEIGHT, ++mazeX, ++mazeY) { in drawIndoors()
335 yp += TILE_HEIGHT, --mazeY, ++yCtr) { in drawIndoors()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Dbackground.cpp30 #define TILE_HEIGHT 8 macro
31 #define TILE_SIZE (TILE_WIDTH * TILE_HEIGHT)
36 _height = tileMap.h * TILE_HEIGHT; in load()
53 const int16 ty = pos.y / TILE_HEIGHT, sy = pos.y % TILE_HEIGHT; in getPriority()
63 return _values[mapIndex * TILE_WIDTH * TILE_HEIGHT + sx + sy * TILE_WIDTH] + 1; in getPriority()
186 …surface->create(tileMap.w * TILE_WIDTH, tileMap.h * TILE_HEIGHT, Graphics::PixelFormat::createForm… in initGfxLayer()
195 drawTileToSurface(surface, _palette, tiles + idx * 0x100, x * TILE_WIDTH, y * TILE_HEIGHT); in loadGfxLayer()
203 for (int ty = 0; ty < TILE_HEIGHT; ty++) { in drawTileToSurface()
213 for (int ty = 0; ty < TILE_HEIGHT; ty++) { in drawTileToSurface()
251 (i + y) * TILE_HEIGHT); in overlayImage()
[all …]
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dtile_class.h36 #define TILE_HEIGHT 12 macro
37 #define TILE_SIZE svec2i(TILE_WIDTH, TILE_HEIGHT)
44 #define Y_TILES ((gGraphicsDevice.cachedConfig.Res.y + TILE_HEIGHT - 1) / TILE_HEIGHT + 2)
H A Dvector.c39 return svec2i(v.x / TILE_WIDTH, v.y / TILE_HEIGHT); in Vec2iToTile()
46 v.y * TILE_HEIGHT + TILE_HEIGHT / 2); in Vec2iCenterOfTile()
51 return svec2i((int)(v.x / TILE_WIDTH), (int)(v.y / TILE_HEIGHT)); in Vec2ToTile()
/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/src/com/lightcrafts/image/libs/
H A DLCJPEGReader.java327 m_width, JAIContext.TILE_HEIGHT in readImage()
332 m_colorsPerPixel * m_width * JAIContext.TILE_HEIGHT in readImage()
337 JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT in readImage()
343 JAIContext.TILE_HEIGHT, tsm, ccm in readImage()
357 Math.min( JAIContext.TILE_HEIGHT, m_height - totalLinesRead ); in readImage()
361 jpegTsm, db, new Point( 0, tileY * JAIContext.TILE_HEIGHT ) in readImage()
/dports/graphics/gimp-app/gimp-2.10.30/libgimp/
H A Dgimppixelrgn.c42 #define TILE_HEIGHT gimp_tile_height() macro
210 tile->bpp * (tile->ewidth * (y % TILE_HEIGHT) + (x % TILE_WIDTH))); in gimp_pixel_rgn_get_pixel()
258 tile->bpp * (tile->ewidth * (y % TILE_HEIGHT) + (x % TILE_WIDTH))); in gimp_pixel_rgn_get_row()
316 tile->bpp * (tile->ewidth * (y % TILE_HEIGHT) + (x % TILE_WIDTH))); in gimp_pixel_rgn_get_col()
318 boundary = y + (tile->eheight - (y % TILE_HEIGHT)); in gimp_pixel_rgn_get_col()
391 ystep = tile->eheight - (y % TILE_HEIGHT); in gimp_pixel_rgn_get_rect()
445 (y % TILE_HEIGHT) + (x % TILE_WIDTH)); in gimp_pixel_rgn_set_pixel()
550 boundary = y + (tile->eheight - (y % TILE_HEIGHT)); in gimp_pixel_rgn_set_col()
625 ystep = tile->eheight - (y % TILE_HEIGHT); in gimp_pixel_rgn_set_rect()
873 height = TILE_HEIGHT - (prh->pr->y % TILE_HEIGHT); in gimp_get_portion_height()
[all …]
/dports/games/openttd/openttd-12.1/src/
H A Dtile_map.h74 return TileHeight(tile) * TILE_HEIGHT; in TilePixelHeight()
86 return TileHeightOutsideMap(x, y) * TILE_HEIGHT; in TilePixelHeightOutsideMap()
283 if (h != nullptr) *h *= TILE_HEIGHT; in GetTilePixelSlope()
296 return GetTileZ(tile) * TILE_HEIGHT; in GetTilePixelZ()
306 return GetTileMaxZ(tile) * TILE_HEIGHT; in GetTileMaxPixelZ()
/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/src/com/lightcrafts/image/types/
H A DRawImageType.java166 … 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage()
167 … colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT), in getImage()
187 …leModel sm = colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT); in getImage()
198 … JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage()
229 …leModel sm = colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT); in getImage()
232 … 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage()
251 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage()
252 … colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT), in getImage()
321 0, 0, JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT, in getImage()
322 … colorModel.createCompatibleSampleModel(JAIContext.TILE_WIDTH, JAIContext.TILE_HEIGHT), in getImage()
/dports/graphics/krita/krita-4.4.8/libs/pigment/benchmarks/
H A DKoCompositeOpsBenchmark.cpp31 const int TILE_HEIGHT = 64; variable
39 const int TILES_IN_HEIGHT = IMG_HEIGHT / TILE_HEIGHT;
50 … TILE_WIDTH, TILE_HEIGHT, \
/dports/games/wmpuzzle/wmpuzzle-0.5.2/src/
H A Dwmpuzzle.c30 #define TILE_HEIGHT (14) macro
93 AddMouseRegion(n, TILE_X(n), TILE_Y(n), TILE_X(n) + TILE_WIDTH - 1, TILE_Y(n) + TILE_HEIGHT - 1); in main()
100 copyXPMArea(TILE_X(15), TILE_Y(15), TILE_WIDTH, TILE_HEIGHT, LAST_X, LAST_Y); in main()
315 copyXPMArea(TILE_X(i), TILE_Y(i), TILE_WIDTH, TILE_HEIGHT, TEMP_X, TEMP_Y); in prepare()
316 copyXPMArea(TILE_X(j), TILE_Y(j), TILE_WIDTH, TILE_HEIGHT, TILE_X(i), TILE_Y(i)); in prepare()
317 copyXPMArea(TEMP_X, TEMP_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(j), TILE_Y(j)); in prepare()
322 copyXPMArea(BLANK_X, BLANK_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(blank), TILE_Y(blank)); in prepare()
329 copyXPMArea(TILE_X(n), TILE_Y(n), TILE_WIDTH, TILE_HEIGHT, TILE_X(blank), TILE_Y(blank)); in move()
330 copyXPMArea(BLANK_X, BLANK_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(n), TILE_Y(n)); in move()
339 copyXPMArea(LAST_X, LAST_Y, TILE_WIDTH, TILE_HEIGHT, TILE_X(n), TILE_Y(n)); in move()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/panfrost/shared/
H A Dpan_tiling.c129 #define TILE_HEIGHT 16 macro
130 #define PIXELS_PER_TILE (TILE_WIDTH * TILE_HEIGHT)
312 unsigned first_full_tile_y = DIV_ROUND_UP(y, TILE_HEIGHT) * TILE_HEIGHT; in panfrost_access_tiled_image()
314 unsigned last_full_tile_y = ((y + h) / TILE_HEIGHT) * TILE_HEIGHT; in panfrost_access_tiled_image()

12345678910