Searched refs:TILE_U6_GARGOYLE_LENS_ANIM_2 (Results 1 – 2 of 2) sorted by relevance
93 #define TILE_U6_GARGOYLE_LENS_ANIM_2 441 macro
1044 …drawTile(tile_manager->get_tile(TILE_U6_GARGOYLE_LENS_ANIM_2), 0x39c - cur_x, 0x353 - cur_y, true); in drawLensAnim()