Searched refs:TILE_UPPER_MASK (Results 1 – 2 of 2) sorted by relevance
48 #define TILE_UPPER_MASK (~TILE_LOWER_MASK) macro52 #define TILE_GET_UPPER_BITS(XX) (( TILE_UPPER_MASK & (XX) ) >> TILE_UPPER_SHIFT )53 #define TILE_SET_UPPER_BITS(XX) (( (XX) << TILE_UPPER_SHIFT ) & TILE_UPPER_MASK )57 #define TILE_HAS_INVALID_IMAGE(XX) HAS_SOME_BITS( TILE_UPPER_MASK, (XX).img )
290 tile_upper = tile_value & TILE_UPPER_MASK; in mesh_set_texture()