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Searched refs:TILE_UPPER_MASK (Results 1 – 2 of 2) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dmesh.h48 #define TILE_UPPER_MASK (~TILE_LOWER_MASK) macro
52 #define TILE_GET_UPPER_BITS(XX) (( TILE_UPPER_MASK & (XX) ) >> TILE_UPPER_SHIFT )
53 #define TILE_SET_UPPER_BITS(XX) (( (XX) << TILE_UPPER_SHIFT ) & TILE_UPPER_MASK )
57 #define TILE_HAS_INVALID_IMAGE(XX) HAS_SOME_BITS( TILE_UPPER_MASK, (XX).img )
H A Dmesh.c290 tile_upper = tile_value & TILE_UPPER_MASK; in mesh_set_texture()