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Searched refs:TNUM_L_R (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dtext.h712 #define TNUM_L_R (490+2+10) macro
H A Dkconfig.c456 int mouseaxis_text[3] = { TNUM_L_R, TNUM_F_B, TNUM_Z1 };