Searched refs:TNUM_Z1 (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | text.h | 718 #define TNUM_Z1 (644) macro
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H A D | kconfig.c | 441 int joyaxis_text[7] = { TNUM_X1, TNUM_Y1, TNUM_Z1, TNUM_UN, TNUM_P1,TNUM_R1,TNUM_YA1 }; 452 int joyaxis_text[7] = { TNUM_X1, TNUM_Y1, TNUM_Z1, TNUM_UN, TNUM_P1,TNUM_R1,TNUM_YA1 }; 456 int mouseaxis_text[3] = { TNUM_L_R, TNUM_F_B, TNUM_Z1 };
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