Searched refs:TOP_STATUSBARPIC (Results 1 – 6 of 6) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_debug.cpp | 125 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in DebugMemory()
|
H A D | gfxv.h | 315 extern int16_t TOP_STATUSBARPIC;
|
H A D | 3d_game.cpp | 2760 LatchDrawPic(0, 0, TOP_STATUSBARPIC); in DrawTopInfo() 2784 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in DrawPlayScreen() 2830 ::LatchDrawPic(0, 0, ::TOP_STATUSBARPIC); in DrawWarpIn()
|
H A D | 3d_draw.cpp | 1380 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in RedrawStatusAreas()
|
H A D | 3d_main.cpp | 5025 int16_t TOP_STATUSBARPIC = 0; variable 5322 TOP_STATUSBARPIC = 167; in initialize_gfxv_contants() 5556 TOP_STATUSBARPIC = 161; in initialize_gfxv_contants() 5799 TOP_STATUSBARPIC = 163; in initialize_gfxv_contants() 6051 TOP_STATUSBARPIC = 166; in initialize_gfxv_contants() 6326 TOP_STATUSBARPIC = 189; in initialize_gfxv_contants()
|
H A D | 3d_agent.cpp | 3880 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in B_EManFunc()
|