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Searched refs:TOP_STATUSBARPIC (Results 1 – 6 of 6) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_debug.cpp125 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in DebugMemory()
H A Dgfxv.h315 extern int16_t TOP_STATUSBARPIC;
H A D3d_game.cpp2760 LatchDrawPic(0, 0, TOP_STATUSBARPIC); in DrawTopInfo()
2784 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in DrawPlayScreen()
2830 ::LatchDrawPic(0, 0, ::TOP_STATUSBARPIC); in DrawWarpIn()
H A D3d_draw.cpp1380 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in RedrawStatusAreas()
H A D3d_main.cpp5025 int16_t TOP_STATUSBARPIC = 0; variable
5322 TOP_STATUSBARPIC = 167; in initialize_gfxv_contants()
5556 TOP_STATUSBARPIC = 161; in initialize_gfxv_contants()
5799 TOP_STATUSBARPIC = 163; in initialize_gfxv_contants()
6051 TOP_STATUSBARPIC = 166; in initialize_gfxv_contants()
6326 TOP_STATUSBARPIC = 189; in initialize_gfxv_contants()
H A D3d_agent.cpp3880 ::LatchDrawPic(0, 0, TOP_STATUSBARPIC); in B_EManFunc()