Searched refs:TORCH1 (Results 1 – 6 of 6) sorted by relevance
/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | view_layer.h | 9 TORCH1,
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H A D | furniture_factory.cpp | 220 …return Furniture("torch", ViewObject(ViewId::TORCH, ViewLayer::TORCH1).setAttachmentDir(Dir::N), t… in get()
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_stat.c | 99 {0,TORCH1,stat_altbrazier1,FL_HEAT|FL_BLOCK|FL_ACTIVE|FL_LIGHT|FL_SHOOTABLE,2,15,2,0,0}, 120 {0,TORCH1,stat_torch,FL_BLOCK|FL_LIGHT|FL_ACTIVE|FL_HEAT|FL_SHOOTABLE,2,15,2,0,0},
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H A D | sprites.h | 553 MONKCRYSTAL26, MONKCRYSTAL27, TORCH1, enumerator
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/ |
H A D | swordres.h | 4986 #define TORCH1 0x0E03003D macro
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/dports/games/scummvm/scummvm-2.5.1/engines/sword1/ |
H A D | swordres.h | 4986 #define TORCH1 0x0E03003D macro
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