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Searched refs:TOWN_ACTION_MUSIC (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dresources.h208 const char *TOWN_ACTION_MUSIC[2][7]; variable
H A Dresources.cpp153 file.syncStrings2D(&TOWN_ACTION_MUSIC[0][0], 2, 7); in loadData()
H A Dlocations.cpp42 _songName = Res.TOWN_ACTION_MUSIC[_ccNum][action]; in BaseLocation()
/dports/games/libretro-scummvm/scummvm-7b1e929/devtools/create_xeen/
H A Dconstants.cpp864 const char *const TOWN_ACTION_MUSIC[2][7] = { variable
2072 file.syncStrings2D((const char *const *)TOWN_ACTION_MUSIC, 2, 7); in writeConstants()
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dresources.h209 const char *TOWN_ACTION_MUSIC[2][7]; variable
H A Dresources.cpp158 file.syncStrings2D(&TOWN_ACTION_MUSIC[0][0], 2, 7); in loadData()
H A Dlocations.cpp42 _songName = Res.TOWN_ACTION_MUSIC[_ccNum][action]; in BaseLocation()
/dports/games/scummvm/scummvm-2.5.1/devtools/create_xeen/
H A Dconstants.cpp646 const char *const LangConstants::TOWN_ACTION_MUSIC[2][7] = { member in LangConstants
949 file.syncStrings2D((const char *const *)TOWN_ACTION_MUSIC, 2, 7); in writeConstants()
H A Dconstants.h165 static const char *const TOWN_ACTION_MUSIC[2][7]; variable