Searched refs:TOWN_ACTION_MUSIC (Results 1 – 9 of 9) sorted by relevance
208 const char *TOWN_ACTION_MUSIC[2][7]; variable
153 file.syncStrings2D(&TOWN_ACTION_MUSIC[0][0], 2, 7); in loadData()
42 _songName = Res.TOWN_ACTION_MUSIC[_ccNum][action]; in BaseLocation()
864 const char *const TOWN_ACTION_MUSIC[2][7] = { variable2072 file.syncStrings2D((const char *const *)TOWN_ACTION_MUSIC, 2, 7); in writeConstants()
209 const char *TOWN_ACTION_MUSIC[2][7]; variable
158 file.syncStrings2D(&TOWN_ACTION_MUSIC[0][0], 2, 7); in loadData()
646 const char *const LangConstants::TOWN_ACTION_MUSIC[2][7] = { member in LangConstants949 file.syncStrings2D((const char *const *)TOWN_ACTION_MUSIC, 2, 7); in writeConstants()
165 static const char *const TOWN_ACTION_MUSIC[2][7]; variable