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Searched refs:TOWN_DAWN (Results 1 – 11 of 11) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Ddungeon.c509 if (!(turn.turn % ((10L * TOWN_DAWN) / 4))) play_ambient_sound(p_ptr); in process_world()
517 if (!(turn.turn % ((10L * TOWN_DAWN) / 2))) in process_world()
523 dawn = (!(turn.turn % (10L * TOWN_DAWN))); in process_world()
1929 if (!(turn.turn % ((10L * TOWN_DAWN) / 2))) in process_various()
1934 dawn = (!(turn.turn % (10L * TOWN_DAWN))); in process_various()
2101 bool dawn = ((turn.turn % (10L * TOWN_DAWN)) < (10L * TOWN_DAWN / 2)); in dungeon()
H A Dmdefines.h153 #define TOWN_DAWN 50000 /* Number of turns from dawn to dawn XXX */ macro
224 #define IS_DAY ((turn.turn % (10L * TOWN_DAWN)) <= (10L * TOWN_DAWN / 2))
225 #define IS_NIGHT ((turn.turn % (10L * TOWN_DAWN)) > (10L * TOWN_DAWN / 2))
H A Dbirth.c938 bool dawn = ((turn.turn % (10L * TOWN_DAWN)) < (10L * TOWN_DAWN / 2)), require_los = 1; in player_setup()
H A Dgenerate.c4011 if ((turn.turn % (10L * TOWN_DAWN)) < ((10L * TOWN_DAWN) / 2)) in town_gen()
/dports/games/zangband/zangband/src/
H A Ddungeon.c951 if (!(turn % ((10L * TOWN_DAWN) / 2))) in process_world()
956 dawn = (!(turn % (10L * TOWN_DAWN))); in process_world()
1020 (!((turn / ((10L * TOWN_DAWN) / 2)) % 2))) in process_world()
1234 s32b len = 10L * TOWN_DAWN; in process_world()
3277 turn = (30L * TOWN_DAWN) / 4 + 1; in play_game()
H A Dwild3.c1427 if ((turn % (10L * TOWN_DAWN)) < ((10L * TOWN_DAWN) / 2)) in add_monsters_block()
1520 if ((turn % (10L * TOWN_DAWN)) < ((10L * TOWN_DAWN) / 2)) in light_dark_block()
H A Dbldg.c838 if ((turn % (10L * TOWN_DAWN)) < 50000) in inn_rest()
H A Dcmd4.c4259 s32b len = 10L * TOWN_DAWN; in do_cmd_time()
H A Ddefines.h702 #define TOWN_DAWN 10000 /* Number of turns from dawn to dawn XXX */ macro
H A Dzborg4.c3056 s32b len = 10L * TOWN_DAWN; in borg_update_frame()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h1393 #define TOWN_DAWN 10000 /* Number of turns from dawn to dawn XXX */
1394 #define TOWN_DAWN (DAY / 2) /* Number of turns from dawn to dawn XXX */
1484 #define IS_DAY ((turn % (10L * TOWN_DAWN)) <= (10L * TOWN_DAWN / 2))
1485 #define IS_NIGHT ((turn % (10L * TOWN_DAWN)) > (10L * TOWN_DAWN / 2))