Searched refs:TOWN_DAWN (Results 1 – 11 of 11) sorted by relevance
509 if (!(turn.turn % ((10L * TOWN_DAWN) / 4))) play_ambient_sound(p_ptr); in process_world()517 if (!(turn.turn % ((10L * TOWN_DAWN) / 2))) in process_world()523 dawn = (!(turn.turn % (10L * TOWN_DAWN))); in process_world()1929 if (!(turn.turn % ((10L * TOWN_DAWN) / 2))) in process_various()1934 dawn = (!(turn.turn % (10L * TOWN_DAWN))); in process_various()2101 bool dawn = ((turn.turn % (10L * TOWN_DAWN)) < (10L * TOWN_DAWN / 2)); in dungeon()
153 #define TOWN_DAWN 50000 /* Number of turns from dawn to dawn XXX */ macro224 #define IS_DAY ((turn.turn % (10L * TOWN_DAWN)) <= (10L * TOWN_DAWN / 2))225 #define IS_NIGHT ((turn.turn % (10L * TOWN_DAWN)) > (10L * TOWN_DAWN / 2))
938 bool dawn = ((turn.turn % (10L * TOWN_DAWN)) < (10L * TOWN_DAWN / 2)), require_los = 1; in player_setup()
4011 if ((turn.turn % (10L * TOWN_DAWN)) < ((10L * TOWN_DAWN) / 2)) in town_gen()
951 if (!(turn % ((10L * TOWN_DAWN) / 2))) in process_world()956 dawn = (!(turn % (10L * TOWN_DAWN))); in process_world()1020 (!((turn / ((10L * TOWN_DAWN) / 2)) % 2))) in process_world()1234 s32b len = 10L * TOWN_DAWN; in process_world()3277 turn = (30L * TOWN_DAWN) / 4 + 1; in play_game()
1427 if ((turn % (10L * TOWN_DAWN)) < ((10L * TOWN_DAWN) / 2)) in add_monsters_block()1520 if ((turn % (10L * TOWN_DAWN)) < ((10L * TOWN_DAWN) / 2)) in light_dark_block()
838 if ((turn % (10L * TOWN_DAWN)) < 50000) in inn_rest()
4259 s32b len = 10L * TOWN_DAWN; in do_cmd_time()
702 #define TOWN_DAWN 10000 /* Number of turns from dawn to dawn XXX */ macro
3056 s32b len = 10L * TOWN_DAWN; in borg_update_frame()
1393 #define TOWN_DAWN 10000 /* Number of turns from dawn to dawn XXX */1394 #define TOWN_DAWN (DAY / 2) /* Number of turns from dawn to dawn XXX */1484 #define IS_DAY ((turn % (10L * TOWN_DAWN)) <= (10L * TOWN_DAWN / 2))1485 #define IS_NIGHT ((turn % (10L * TOWN_DAWN)) > (10L * TOWN_DAWN / 2))