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Searched refs:TPF_CACHE_NO_GFX (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Djm_tp.h86 #define TPF_CACHE_NO_GFX 0x0002 macro
H A Djm_tp.cpp2603 if (pi->flags & TPF_CACHE_NO_GFX) { in TP_PurgeAllGfx()
2631 if (pi->flags & TPF_CACHE_NO_GFX) { in TP_CachePage()
H A D3d_game.cpp2610 pi.flags = TPF_CACHE_NO_GFX; in BMAmsg()
H A D3d_agent.cpp3248 pi.flags = TPF_CACHE_NO_GFX | TPF_USE_CURRENT; in InputFloor()
H A D3d_main.cpp8950 pi.flags = TPF_CACHE_NO_GFX; in DrawCreditsPage()