Searched refs:TR1_BRAND_POIS (Results 1 – 13 of 13) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | cmd1.c | 324 f1 |= TR1_BRAND_POIS; in tot_dam_aux() 463 f1 |= TR1_BRAND_POIS; in tot_dam_aux() 481 if (f1 & TR1_BRAND_POIS) brands_total++; in tot_dam_aux() 534 if (f1 & TR1_BRAND_POIS) { in tot_dam_aux() 574 if (f1 & TR1_BRAND_POIS) { in tot_dam_aux() 796 if (f1 & TR1_BRAND_POIS) { in tot_dam_aux() 1010 f1 |= TR1_BRAND_POIS; in tot_dam_aux_player() 1030 if (f1 & TR1_BRAND_POIS) brands_total++; in tot_dam_aux_player() 1090 if (f1 & TR1_BRAND_POIS) in tot_dam_aux_player() 1139 if (f1 & TR1_BRAND_POIS) in tot_dam_aux_player() [all …]
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H A D | randart.c | 547 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability() 640 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability() 726 else if (r < 20) a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability() 804 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability() 2159 if (a_ptr->flags1 & TR1_BRAND_POIS) {a_ptr->level += 2; cost += 10000;} in randart_make() 2716 if (randint(5) == 1) a_ptr->flags1 |= TR1_BRAND_POIS; in add_random_ego_flag()
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H A D | object1.c | 1325 …if (!((*f1) & TR1_BRAND_POIS)) { flag_category[flag_count] = 1; flag_pool[flag_count] = TR1_BRAND_… in object_flags() 3551 …if (f1 & TR1_BRAND_POIS) output_dam(Ind, fff, o_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, FLAT_BRAND_B… in display_weapon_damage() 3646 …if (f1 & TR1_BRAND_POIS) output_boomerang_dam(Ind, fff, o_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, FL… in display_boomerang_damage() 3751 …if (f1 & TR1_BRAND_POIS) output_ammo_dam(Ind, fff, o_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, "non po… in display_ammo_damage() 3820 …if (f1 & TR1_BRAND_POIS) output_ammo_dam(Ind, fff, oa_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, "non p… in display_shooter_damage() 4749 if (f1 & (TR1_BRAND_POIS))
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H A D | bldg.c | 1038 if (f1 & (TR1_BRAND_POIS)) {
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H A D | object2.c | 1360 if (f1 & TR1_BRAND_POIS) total += 7500; 2099 if (f1 & TR1_BRAND_POIS) slay += 2500;
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H A D | xtra1.c | 4114 if (f1 & TR1_BRAND_POIS) csheet_boni[i-INVEN_WIELD].cb[10] |= CB11_BPOIS; 6306 if (f1 & TR1_BRAND_POIS) csheet_boni[i].cb[10] |= CB11_BPOIS;
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H A D | spells2.c | 1701 if (f1 & TR1_BRAND_POIS) fprintf(fff, "Your weapon poisons your foes.\n"); in self_knowledge()
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/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | randart.c | 191 if (a_ptr->flags1 & TR1_BRAND_POIS) p = (p * 3) / 2; in artifact_power() 493 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability() 641 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability()
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H A D | obj-info.c | 755 if (f1 & (TR1_BRAND_POIS)) descs[cnt++] = "poison"; in describe_brand()
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H A D | cmd1.c | 369 if (f1 & TR1_BRAND_POIS) in tot_dam_aux() 480 if (f1 & TR1_BRAND_POIS) in tot_dam_aux_player()
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H A D | mdefines.h | 2072 #define TR1_BRAND_POIS 0x08000000L /* Weapon has poison brand */ macro
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H A D | spells2.c | 980 if (f1 & TR1_BRAND_POIS) in self_knowledge()
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/dports/games/tomenet/tomenet-4.6.0/src/common/ |
H A D | defines.h | 4515 #define TR1_BRAND_POIS 0x08000000L /* XXX6 */ macro 4522 …1_MULTMASK (TR1_BRAND_FIRE | TR1_BRAND_COLD | TR1_BRAND_ELEC | TR1_BRAND_ACID | TR1_BRAND_POIS | \
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