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Searched refs:TR1_BRAND_POIS (Results 1 – 13 of 13) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd1.c324 f1 |= TR1_BRAND_POIS; in tot_dam_aux()
463 f1 |= TR1_BRAND_POIS; in tot_dam_aux()
481 if (f1 & TR1_BRAND_POIS) brands_total++; in tot_dam_aux()
534 if (f1 & TR1_BRAND_POIS) { in tot_dam_aux()
574 if (f1 & TR1_BRAND_POIS) { in tot_dam_aux()
796 if (f1 & TR1_BRAND_POIS) { in tot_dam_aux()
1010 f1 |= TR1_BRAND_POIS; in tot_dam_aux_player()
1030 if (f1 & TR1_BRAND_POIS) brands_total++; in tot_dam_aux_player()
1090 if (f1 & TR1_BRAND_POIS) in tot_dam_aux_player()
1139 if (f1 & TR1_BRAND_POIS) in tot_dam_aux_player()
[all …]
H A Drandart.c547 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability()
640 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability()
726 else if (r < 20) a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability()
804 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability()
2159 if (a_ptr->flags1 & TR1_BRAND_POIS) {a_ptr->level += 2; cost += 10000;} in randart_make()
2716 if (randint(5) == 1) a_ptr->flags1 |= TR1_BRAND_POIS; in add_random_ego_flag()
H A Dobject1.c1325 …if (!((*f1) & TR1_BRAND_POIS)) { flag_category[flag_count] = 1; flag_pool[flag_count] = TR1_BRAND_… in object_flags()
3551 …if (f1 & TR1_BRAND_POIS) output_dam(Ind, fff, o_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, FLAT_BRAND_B… in display_weapon_damage()
3646 …if (f1 & TR1_BRAND_POIS) output_boomerang_dam(Ind, fff, o_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, FL… in display_boomerang_damage()
3751 …if (f1 & TR1_BRAND_POIS) output_ammo_dam(Ind, fff, o_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, "non po… in display_ammo_damage()
3820 …if (f1 & TR1_BRAND_POIS) output_ammo_dam(Ind, fff, oa_ptr, FACTOR_BRAND, FACTOR_BRAND_SUSC, "non p… in display_shooter_damage()
4749 if (f1 & (TR1_BRAND_POIS))
H A Dbldg.c1038 if (f1 & (TR1_BRAND_POIS)) {
H A Dobject2.c1360 if (f1 & TR1_BRAND_POIS) total += 7500;
2099 if (f1 & TR1_BRAND_POIS) slay += 2500;
H A Dxtra1.c4114 if (f1 & TR1_BRAND_POIS) csheet_boni[i-INVEN_WIELD].cb[10] |= CB11_BPOIS;
6306 if (f1 & TR1_BRAND_POIS) csheet_boni[i].cb[10] |= CB11_BPOIS;
H A Dspells2.c1701 if (f1 & TR1_BRAND_POIS) fprintf(fff, "Your weapon poisons your foes.\n"); in self_knowledge()
/dports/games/mangband/mangband-1.5.3/src/server/
H A Drandart.c191 if (a_ptr->flags1 & TR1_BRAND_POIS) p = (p * 3) / 2; in artifact_power()
493 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability()
641 a_ptr->flags1 |= TR1_BRAND_POIS; in add_ability()
H A Dobj-info.c755 if (f1 & (TR1_BRAND_POIS)) descs[cnt++] = "poison"; in describe_brand()
H A Dcmd1.c369 if (f1 & TR1_BRAND_POIS) in tot_dam_aux()
480 if (f1 & TR1_BRAND_POIS) in tot_dam_aux_player()
H A Dmdefines.h2072 #define TR1_BRAND_POIS 0x08000000L /* Weapon has poison brand */ macro
H A Dspells2.c980 if (f1 & TR1_BRAND_POIS) in self_knowledge()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4515 #define TR1_BRAND_POIS 0x08000000L /* XXX6 */ macro
4522 …1_MULTMASK (TR1_BRAND_FIRE | TR1_BRAND_COLD | TR1_BRAND_ELEC | TR1_BRAND_ACID | TR1_BRAND_POIS | \