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Searched refs:TR1_KILL_DEMON (Results 1 – 15 of 15) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Drandart.c175 if (a_ptr->flags1 & TR1_KILL_DEMON) p = (p * 3) / 2; in artifact_power()
369 if (a_ptr->flags1 & TR1_KILL_DEMON) a_ptr->flags1 &= ~(TR1_SLAY_DEMON); in remove_contradictory()
506 a_ptr->flags1 |= TR1_KILL_DEMON; in add_ability()
649 a_ptr->flags1 |= TR1_KILL_DEMON; in add_ability()
H A Dobj-info.c695 if (f1 & TR1_KILL_DEMON) in describe_slay()
H A Dmdefines.h2070 #define TR1_KILL_DEMON 0x02000000L /* Weapon kills demon */ macro
H A Dcmd1.c286 if ((f1 & TR1_KILL_DEMON) && in tot_dam_aux()
H A Dmelee2.c3181 if (f1 & TR1_KILL_DEMON) flg3 |= RF3_DEMON; in process_monster()
H A Dspells2.c1024 if (f1 & TR1_KILL_DEMON) in self_knowledge()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drandart.c187 if (a_ptr->flags1 & TR1_KILL_DEMON) p += 4; in artifact_power()
469 if (a_ptr->flags1 & TR1_KILL_DEMON) a_ptr->flags1 &= ~(TR1_SLAY_DEMON); in remove_contradictory()
577 a_ptr->flags1 |= TR1_KILL_DEMON; in add_ability()
728 else if (r < 28) a_ptr->flags1 |= TR1_KILL_DEMON; in add_ability()
825 a_ptr->flags1 |= TR1_KILL_DEMON; in add_ability()
2150 if (a_ptr->flags1 & TR1_KILL_DEMON) {a_ptr->level += 7; cost += 50000;} in randart_make()
H A Dobject1.c1142 …if (!((*f1) & TR1_KILL_DEMON)) { flag_category[flag_count] = 1; flag_pool[flag_count] = TR1_KILL_D… in object_flags()
3544 …if (f1 & TR1_KILL_DEMON) output_dam(Ind, fff, o_ptr, FACTOR_KILL, 0, FLAT_KILL_BONUS, 0, "demons",… in display_weapon_damage()
3639 …if (f1 & TR1_KILL_DEMON) output_boomerang_dam(Ind, fff, o_ptr, FACTOR_KILL, 0, FLAT_KILL_BONUS, 0,… in display_boomerang_damage()
3744 if (f1 & TR1_KILL_DEMON) output_ammo_dam(Ind, fff, o_ptr, FACTOR_KILL, 0, "demons", NULL); in display_ammo_damage()
3813 if (f1 & TR1_KILL_DEMON) output_ammo_dam(Ind, fff, oa_ptr, FACTOR_KILL, 0, "demons", NULL); in display_shooter_damage()
4773 if (f1 & (TR1_KILL_DEMON))
H A Dobject2.c1355 if (f1 & TR1_KILL_DEMON) total += 5500;
2096 if (f1 & TR1_KILL_DEMON) slay += 7500;
2363 if (f1 & TR1_KILL_DEMON) slay++;
2420 if (f1 & TR1_KILL_DEMON) slay++;
H A Dbldg.c1006 if (f1 & (TR1_KILL_DEMON)) {
H A Dcmd1.c693 if ((f1 & TR1_KILL_DEMON) && in tot_dam_aux()
1272 if ((f1 & TR1_KILL_DEMON) && in tot_dam_aux_player()
H A Dxtra1.c4112 if (f1 & TR1_KILL_DEMON) csheet_boni[i-INVEN_WIELD].cb[8] |= CB9_KDEMN;
6278 if (f1 & TR1_KILL_DEMON) csheet_boni[i].cb[8] |= CB9_KDEMN;
H A Dspells2.c1710 if (f1 & TR1_KILL_DEMON) fprintf(fff, "Your weapon is a great bane of demons.\n"); in self_knowledge()
H A Dmelee2.c4741 if (f1 & TR1_KILL_DEMON) flg3 |= RF3_DEMON;
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4513 #define TR1_KILL_DEMON 0x02000000L /* Execute Demon */ macro
4525 TR1_KILL_DRAGON | TR1_KILL_DEMON | TR1_KILL_UNDEAD)