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Searched refs:TR3_IGNORE_ELEC (Results 1 – 10 of 10) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmdefines.h2128 #define TR3_IGNORE_ELEC 0x00020000L /* Item ignores Elec Damage */ macro
2160 (TR3_IGNORE_ACID | TR3_IGNORE_ELEC | TR3_IGNORE_FIRE | \
H A Dobj-info.c848 if (f3 & (TR3_IGNORE_ELEC)) list[n++] = "electricity"; in describe_ignores()
H A Dspells1.c811 if (f3 & TR3_IGNORE_ELEC) return (FALSE); in set_elec_destroy()
2072 if (f3 & TR3_IGNORE_ELEC) ignore = TRUE; in project_i()
2115 if (f3 & TR3_IGNORE_ELEC) ignore = TRUE; in project_i()
H A Drandart.c1154 a_ptr->flags3 |= (TR3_IGNORE_ACID | TR3_IGNORE_ELEC | in randart_make()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c2476 if (f3 & TR3_IGNORE_ELEC) return (FALSE);
2583 if (f3 & TR3_IGNORE_ELEC) return (FALSE);
3482 (f3 & TR3_IGNORE_ELEC) ||
3566 (f3 & TR3_IGNORE_ELEC) ||
4622 if (f3 & TR3_IGNORE_ELEC) ignore = TRUE;
4694 if (!(f3 & TR3_IGNORE_ELEC)) {
H A Dobject1.c1608 (*f3) |= TR3_IGNORE_ELEC; in object_flags()
5105 if (f3 & (TR3_IGNORE_ELEC)) buf_tmp_n++;
5119 if (f3 & (TR3_IGNORE_ELEC)) {
H A Drandart.c1957 a_ptr->flags3 |= (TR3_IGNORE_ACID | TR3_IGNORE_ELEC | in randart_make()
2876 a_ptr->flags3 |= TR3_IGNORE_ELEC; in add_random_ego_flag()
H A Dobject2.c1432 if (f3 & TR3_IGNORE_ELEC) total += 100;
2242 if (f3 & TR3_IGNORE_ELEC) total += 0;
H A Dinit1.c3048 a_ptr->flags3 |= (TR3_IGNORE_ELEC); in init_a_info_txt()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4608 #define TR3_IGNORE_ELEC 0x00200000L /* Item ignores Elec Damage */ macro