Searched refs:TR3_TELEPORT (Results 1 – 9 of 9) sorted by relevance
926 if (f3 & (TR3_TELEPORT)) bad[bc++] = "induces random teleportation"; in describe_misc_magic()
2328 if (f3 & (TR3_TELEPORT)) p_ptr->teleport = TRUE; in calc_bonuses()2501 if (f3 & TR3_TELEPORT) p_ptr->teleport = TRUE; in calc_bonuses()
332 if (a_ptr->flags3 & TR3_TELEPORT) p -= 20; in artifact_power()
2124 #define TR3_TELEPORT 0x00002000L /* Random teleportation */ macro
127 if (rand_int (7) == 0) a_ptr->flags3 |= TR3_TELEPORT; in do_curse()424 if ((a_ptr->flags3 & TR3_TELEPORT) && (a_ptr->flags3 & TR3_CURSED)) p -= 20; in artifact_power()
1436 if (f3 & TR3_TELEPORT)2246 if (f3 & TR3_TELEPORT) {
3859 if (f3 & TR3_TELEPORT) {6149 if (f3 & TR3_TELEPORT) {
4992 if (f3 & (TR3_TELEPORT))
4613 #define TR3_TELEPORT 0x04000000L /* Item teleports player */ macro