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Searched refs:TR3_TELEPORT (Results 1 – 9 of 9) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dobj-info.c926 if (f3 & (TR3_TELEPORT)) bad[bc++] = "induces random teleportation"; in describe_misc_magic()
H A Dxtra1.c2328 if (f3 & (TR3_TELEPORT)) p_ptr->teleport = TRUE; in calc_bonuses()
2501 if (f3 & TR3_TELEPORT) p_ptr->teleport = TRUE; in calc_bonuses()
H A Drandart.c332 if (a_ptr->flags3 & TR3_TELEPORT) p -= 20; in artifact_power()
H A Dmdefines.h2124 #define TR3_TELEPORT 0x00002000L /* Random teleportation */ macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Drandart.c127 if (rand_int (7) == 0) a_ptr->flags3 |= TR3_TELEPORT; in do_curse()
424 if ((a_ptr->flags3 & TR3_TELEPORT) && (a_ptr->flags3 & TR3_CURSED)) p -= 20; in artifact_power()
H A Dobject2.c1436 if (f3 & TR3_TELEPORT)
2246 if (f3 & TR3_TELEPORT) {
H A Dxtra1.c3859 if (f3 & TR3_TELEPORT) {
6149 if (f3 & TR3_TELEPORT) {
H A Dobject1.c4992 if (f3 & (TR3_TELEPORT))
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4613 #define TR3_TELEPORT 0x04000000L /* Item teleports player */ macro