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Searched refs:TRACE_NoSky (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_trace.h84 TRACE_NoSky = 1, // Hitting the sky returns TRACE_HitNone enumerator
H A Dp_trace.cpp690 if (flags & TRACE_NoSky) in EditTraceResult()
H A Dp_map.cpp3724 if (puffDefaults != NULL && puffDefaults->flags6 & MF6_NOTRIGGER) tflags = TRACE_NoSky; in P_LineAttack()
3725 else tflags = TRACE_NoSky | TRACE_Impact; in P_LineAttack()
3973 actorMask, wallMask, t1, trace, TRACE_NoSky, CheckForActor, &TData)) in P_LinePickActor()
4051 bleedtrace, TRACE_NoSky)) in P_TraceBleed()
H A Dd_net.cpp2379 trace, TRACE_NoSky)) in Net_DoCommand()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_decals.cpp771 tracedist, 0, 0, NULL, trace, TRACE_NoSky); in ShootDecal()