Searched refs:TRACE_NoSky (Results 1 – 5 of 5) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_trace.h | 84 TRACE_NoSky = 1, // Hitting the sky returns TRACE_HitNone enumerator
|
H A D | p_trace.cpp | 690 if (flags & TRACE_NoSky) in EditTraceResult()
|
H A D | p_map.cpp | 3724 if (puffDefaults != NULL && puffDefaults->flags6 & MF6_NOTRIGGER) tflags = TRACE_NoSky; in P_LineAttack() 3725 else tflags = TRACE_NoSky | TRACE_Impact; in P_LineAttack() 3973 actorMask, wallMask, t1, trace, TRACE_NoSky, CheckForActor, &TData)) in P_LinePickActor() 4051 bleedtrace, TRACE_NoSky)) in P_TraceBleed()
|
H A D | d_net.cpp | 2379 trace, TRACE_NoSky)) in Net_DoCommand()
|
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_decals.cpp | 771 tracedist, 0, 0, NULL, trace, TRACE_NoSky); in ShootDecal()
|