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Searched refs:TRANSPARENT75_FLAG (Results 1 – 6 of 6) sorted by relevance

/dports/games/simutrans/simutrans-121.0/
H A Dsimobj.cc221 …welt->get_player(owner_n)->get_player_color1()+2) | OUTLINE_FLAG | TRANSPARENT75_FLAG, 0, is_dirty… in display()
244 …s, start_ypos, owner_n, color_idx_to_rgb(COL_RED) | OUTLINE_FLAG | TRANSPARENT75_FLAG, 0, is_dirty… in display()
249 …s, start_ypos, owner_n, color_idx_to_rgb(COL_RED) | OUTLINE_FLAG | TRANSPARENT75_FLAG, 0, is_dirty… in display()
284 …welt->get_player(owner_n)->get_player_color1()+2) | OUTLINE_FLAG | TRANSPARENT75_FLAG, 0, is_dirty… in display_after()
288 …e, xpos, ypos, owner_n, color_idx_to_rgb(COL_RED) | OUTLINE_FLAG | TRANSPARENT75_FLAG, 0, is_dirty… in display_after()
296 …e, xpos, ypos, owner_n, color_idx_to_rgb(COL_RED) | OUTLINE_FLAG | TRANSPARENT75_FLAG, 0, is_dirty… in display_after()
H A Dsimcolor.h15 #define TRANSPARENT75_FLAG (0x600000) macro
/dports/games/simutrans/simutrans-121.0/boden/wege/
H A Dschiene.h102 …t OVERRIDE { return (show_reservations && reserved.is_bound()) ? TRANSPARENT75_FLAG | OUTLINE_FL… in get_outline_colour()
/dports/games/simutrans/simutrans-121.0/gui/components/
H A Dgui_button.cc318 …button_color_tiles[b_enabled && pressed], area, background_color | TRANSPARENT75_FLAG | OUTLINE_FL… in draw()
/dports/games/simutrans/simutrans-121.0/vehicle/
H A Dsimvehicle.h775 …FLAGGED_PIXVAL get_outline_colour() const OVERRIDE {return !is_on_ground() ? TRANSPARENT75_FLAG | … in get_outline_colour()
/dports/games/simutrans/simutrans-121.0/obj/
H A Droadsign.cc523 …or_idx_to_rgb(get_owner()->get_player_color1()+2) | OUTLINE_FLAG | TRANSPARENT75_FLAG, 0, dirty C… in display_after()