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Searched refs:TREE_GROUND_ROUGH_SNOW (Results 1 – 4 of 4) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dtree_cmd.cpp109 …case CLEAR_SNOW: ground = GetRawClearGround(tile) == CLEAR_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE… in PlantTreesOnTile()
172 …if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_ROUGH_SNOW && ground != TREE_GROUND… in PlaceTree()
534 …round(ti->tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(ti->tile) == TREE_GROUND_ROUGH_SNOW) && in DrawTile_Trees()
666 case TREE_GROUND_ROUGH_SNOW: SetTreeGroundDensity(tile, TREE_GROUND_ROUGH, 3); break; in TileLoopTreesAlps()
672 …(GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT && GetTreeGround(tile) != TREE_GROUND_ROUGH_SNOW) { in TileLoopTreesAlps()
673 …TreeGround tg = GetTreeGround(tile) == TREE_GROUND_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SN… in TileLoopTreesAlps()
787 case TREE_GROUND_ROUGH_SNOW: { in TileLoop_Trees()
H A Dtree_map.h57 TREE_GROUND_ROUGH_SNOW = 4, ///< A snow tile that is rough underneath. enumerator
H A Dnewgrf_commons.cpp379 …has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensi… in GetTerrainType()
H A Dsmallmap_gui.cpp546 …(GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNOW) { in GetSmallMapVegetationPixels()