Searched refs:TREE_GROUND_SNOW_DESERT (Results 1 – 5 of 5) sorted by relevance
109 …= GetRawClearGround(tile) == CLEAR_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SNOW_DESERT; break; in PlantTreesOnTile()110 default: ground = TREE_GROUND_SNOW_DESERT; break; in PlantTreesOnTile()172 …if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_ROUGH_SNOW && ground != TREE_GROUND… in PlaceTree()534 …if ((GetTreeGround(ti->tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(ti->tile) == TREE_GROUND_… in DrawTile_Trees()636 if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) { in TileLoopTreesDesert()637 SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3); in TileLoopTreesDesert()665 case TREE_GROUND_SNOW_DESERT: SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3); break; in TileLoopTreesAlps()672 …if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT && GetTreeGround(tile) != TREE_GROUND_ROUGH_SNO… in TileLoopTreesAlps()673 …d tg = GetTreeGround(tile) == TREE_GROUND_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SNOW_DESERT; in TileLoopTreesAlps()
55 TREE_GROUND_SNOW_DESERT = 2, ///< a desert or snow tile, depend on landscape enumerator
379 …has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensi… in GetTerrainType()
546 …if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNO… in GetSmallMapVegetationPixels()
1716 if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3); in AfterLoadGame()