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Searched refs:TREE_GROUND_SNOW_DESERT (Results 1 – 5 of 5) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dtree_cmd.cpp109 …= GetRawClearGround(tile) == CLEAR_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SNOW_DESERT; break; in PlantTreesOnTile()
110 default: ground = TREE_GROUND_SNOW_DESERT; break; in PlantTreesOnTile()
172 …if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_ROUGH_SNOW && ground != TREE_GROUND… in PlaceTree()
534 …if ((GetTreeGround(ti->tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(ti->tile) == TREE_GROUND_… in DrawTile_Trees()
636 if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) { in TileLoopTreesDesert()
637 SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3); in TileLoopTreesDesert()
665 case TREE_GROUND_SNOW_DESERT: SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 3); break; in TileLoopTreesAlps()
672 …if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT && GetTreeGround(tile) != TREE_GROUND_ROUGH_SNO… in TileLoopTreesAlps()
673 …d tg = GetTreeGround(tile) == TREE_GROUND_ROUGH ? TREE_GROUND_ROUGH_SNOW : TREE_GROUND_SNOW_DESERT; in TileLoopTreesAlps()
H A Dtree_map.h55 TREE_GROUND_SNOW_DESERT = 2, ///< a desert or snow tile, depend on landscape enumerator
H A Dnewgrf_commons.cpp379 …has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensi… in GetTerrainType()
H A Dsmallmap_gui.cpp546 …if (GetTreeGround(tile) == TREE_GROUND_SNOW_DESERT || GetTreeGround(tile) == TREE_GROUND_ROUGH_SNO… in GetSmallMapVegetationPixels()
/dports/games/openttd/openttd-12.1/src/saveload/
H A Dafterload.cpp1716 if (groundType != TREE_GROUND_SNOW_DESERT) SB(_m[t].m2, 6, 2, 3); in AfterLoadGame()