/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_misc.c | 47 TR_GRAVITY, //trType_t traj; 82 TR_GRAVITY, //trType_t traj; 117 TR_GRAVITY, //trType_t traj; 152 TR_GRAVITY, //trType_t traj; 187 TR_GRAVITY, //trType_t traj; 222 TR_GRAVITY, //trType_t traj; 257 TR_GRAVITY, //trType_t traj; 292 TR_GRAVITY, //trType_t traj; 825 return TR_GRAVITY; in BG_FindTrajectoryForBuildable() 4320 case TR_GRAVITY: in BG_EvaluateTrajectory() [all …]
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H A D | g_physics.c | 104 else if( ent->s.pos.trType != TR_GRAVITY ) in G_Physics() 106 ent->s.pos.trType = TR_GRAVITY; in G_Physics()
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H A D | g_missile.c | 514 bolt->s.pos.trType = TR_GRAVITY; in launch_grenade() 724 bolt->s.pos.trType = TR_GRAVITY; in fire_slowBlob() 761 bolt->s.pos.trType = TR_GRAVITY; in fire_paraLockBlob() 800 bolt->s.pos.trType = TR_GRAVITY; in fire_bounceBall()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_object.c | 103 ent->s.pos.trType = TR_GRAVITY; in G_RunObject() 215 if ( ent->s.pos.trType == TR_GRAVITY )//tr.fraction < 1.0 && in G_RunObject()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_thermal.cpp | 126 tr.trType = TR_GRAVITY; in WP_LobFire() 336 bolt->s.pos.trType = TR_GRAVITY; in WP_FireThermalDetonator()
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H A D | g_object.cpp | 102 ent->s.pos.trType = TR_GRAVITY; in G_RunObject() 211 if ( ent->s.pos.trType == TR_GRAVITY )//tr.fraction < 1.0 && in G_RunObject()
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H A D | bg_misc.cpp | 461 case TR_GRAVITY: in EvaluateTrajectory() 514 case TR_GRAVITY: in EvaluateTrajectoryDelta()
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H A D | wp_det_pack.cpp | 82 missile->s.pos.trType = TR_GRAVITY; in WP_DropDetPack()
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H A D | wp_repeater.cpp | 126 missile->s.pos.trType = TR_GRAVITY; in WP_RepeaterAltFire()
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H A D | g_items.cpp | 716 dropped->s.pos.trType = TR_GRAVITY; in LaunchItem() 1103 if ( ent->s.pos.trType != TR_GRAVITY ) in G_RunItem() 1105 ent->s.pos.trType = TR_GRAVITY; in G_RunItem() 1116 ent->s.pos.trType = TR_GRAVITY; in G_RunItem()
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H A D | wp_flechette.cpp | 235 missile->s.pos.trType = TR_GRAVITY; in WP_CreateFlechetteBouncyThing()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_object.cpp | 100 ent->s.pos.trType = TR_GRAVITY; in G_RunObject() 224 if ( ent->s.pos.trType == TR_GRAVITY )//tr.fraction < 1.0 && in G_RunObject()
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H A D | g_items.cpp | 287 newItem->s.pos.trType = TR_GRAVITY; in G_DropSaberItem() 1002 dropped->s.pos.trType = TR_GRAVITY; in LaunchItem() 1495 if ( ent->s.pos.trType != TR_GRAVITY ) in G_RunItem() 1497 ent->s.pos.trType = TR_GRAVITY; in G_RunItem() 1508 ent->s.pos.trType = TR_GRAVITY; in G_RunItem() 1542 ent->s.pos.trType = TR_GRAVITY; in G_RunItem()
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H A D | wp_det_pack.cpp | 80 missile->s.pos.trType = TR_GRAVITY; in WP_DropDetPack()
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H A D | bg_misc.cpp | 517 case TR_GRAVITY: in EvaluateTrajectory() 570 case TR_GRAVITY: in EvaluateTrajectoryDelta()
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H A D | wp_thermal.cpp | 134 tr.trType = TR_GRAVITY; in WP_LobFire() 377 bolt->s.pos.trType = TR_GRAVITY; in WP_FireThermalDetonator()
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H A D | wp_repeater.cpp | 127 missile->s.pos.trType = TR_GRAVITY; in WP_RepeaterAltFire()
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H A D | wp_flechette.cpp | 235 missile->s.pos.trType = TR_GRAVITY; in WP_CreateFlechetteBouncyThing()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_items.c | 581 dropped->s.pos.trType = TR_GRAVITY; 958 if ( ent->s.pos.trType != TR_GRAVITY ) { 959 ent->s.pos.trType = TR_GRAVITY;
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H A D | g_missile.c | 328 if( ent->s.pos.trType != TR_GRAVITY ) { in G_MissileImpact() 585 bolt->s.pos.trType = TR_GRAVITY; in fire_grenade() 798 bolt->s.pos.trType = TR_GRAVITY; in fire_prox()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_items.c | 581 dropped->s.pos.trType = TR_GRAVITY; 958 if ( ent->s.pos.trType != TR_GRAVITY ) { 959 ent->s.pos.trType = TR_GRAVITY;
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H A D | g_missile.c | 328 if( ent->s.pos.trType != TR_GRAVITY ) { in G_MissileImpact() 585 bolt->s.pos.trType = TR_GRAVITY; in fire_grenade() 798 bolt->s.pos.trType = TR_GRAVITY; in fire_prox()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_items.c | 581 dropped->s.pos.trType = TR_GRAVITY; 958 if ( ent->s.pos.trType != TR_GRAVITY ) { 959 ent->s.pos.trType = TR_GRAVITY;
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_items.c | 581 dropped->s.pos.trType = TR_GRAVITY; 958 if ( ent->s.pos.trType != TR_GRAVITY ) { 959 ent->s.pos.trType = TR_GRAVITY;
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_missile.c | 1051 bolt->s.pos.trType = TR_GRAVITY; in fire_grenade() 1260 bolt->s.pos.trType = TR_GRAVITY; in fire_crowbar() 1301 bolt->s.pos.trType = TR_GRAVITY; in fire_flamebarrel() 1460 bolt->s.pos.trType = TR_GRAVITY; in fire_mortar()
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