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Searched refs:TR_GRAVITY (Results 1 – 25 of 116) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_misc.c47 TR_GRAVITY, //trType_t traj;
82 TR_GRAVITY, //trType_t traj;
117 TR_GRAVITY, //trType_t traj;
152 TR_GRAVITY, //trType_t traj;
187 TR_GRAVITY, //trType_t traj;
222 TR_GRAVITY, //trType_t traj;
257 TR_GRAVITY, //trType_t traj;
292 TR_GRAVITY, //trType_t traj;
825 return TR_GRAVITY; in BG_FindTrajectoryForBuildable()
4320 case TR_GRAVITY: in BG_EvaluateTrajectory()
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H A Dg_physics.c104 else if( ent->s.pos.trType != TR_GRAVITY ) in G_Physics()
106 ent->s.pos.trType = TR_GRAVITY; in G_Physics()
H A Dg_missile.c514 bolt->s.pos.trType = TR_GRAVITY; in launch_grenade()
724 bolt->s.pos.trType = TR_GRAVITY; in fire_slowBlob()
761 bolt->s.pos.trType = TR_GRAVITY; in fire_paraLockBlob()
800 bolt->s.pos.trType = TR_GRAVITY; in fire_bounceBall()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_object.c103 ent->s.pos.trType = TR_GRAVITY; in G_RunObject()
215 if ( ent->s.pos.trType == TR_GRAVITY )//tr.fraction < 1.0 && in G_RunObject()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_thermal.cpp126 tr.trType = TR_GRAVITY; in WP_LobFire()
336 bolt->s.pos.trType = TR_GRAVITY; in WP_FireThermalDetonator()
H A Dg_object.cpp102 ent->s.pos.trType = TR_GRAVITY; in G_RunObject()
211 if ( ent->s.pos.trType == TR_GRAVITY )//tr.fraction < 1.0 && in G_RunObject()
H A Dbg_misc.cpp461 case TR_GRAVITY: in EvaluateTrajectory()
514 case TR_GRAVITY: in EvaluateTrajectoryDelta()
H A Dwp_det_pack.cpp82 missile->s.pos.trType = TR_GRAVITY; in WP_DropDetPack()
H A Dwp_repeater.cpp126 missile->s.pos.trType = TR_GRAVITY; in WP_RepeaterAltFire()
H A Dg_items.cpp716 dropped->s.pos.trType = TR_GRAVITY; in LaunchItem()
1103 if ( ent->s.pos.trType != TR_GRAVITY ) in G_RunItem()
1105 ent->s.pos.trType = TR_GRAVITY; in G_RunItem()
1116 ent->s.pos.trType = TR_GRAVITY; in G_RunItem()
H A Dwp_flechette.cpp235 missile->s.pos.trType = TR_GRAVITY; in WP_CreateFlechetteBouncyThing()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_object.cpp100 ent->s.pos.trType = TR_GRAVITY; in G_RunObject()
224 if ( ent->s.pos.trType == TR_GRAVITY )//tr.fraction < 1.0 && in G_RunObject()
H A Dg_items.cpp287 newItem->s.pos.trType = TR_GRAVITY; in G_DropSaberItem()
1002 dropped->s.pos.trType = TR_GRAVITY; in LaunchItem()
1495 if ( ent->s.pos.trType != TR_GRAVITY ) in G_RunItem()
1497 ent->s.pos.trType = TR_GRAVITY; in G_RunItem()
1508 ent->s.pos.trType = TR_GRAVITY; in G_RunItem()
1542 ent->s.pos.trType = TR_GRAVITY; in G_RunItem()
H A Dwp_det_pack.cpp80 missile->s.pos.trType = TR_GRAVITY; in WP_DropDetPack()
H A Dbg_misc.cpp517 case TR_GRAVITY: in EvaluateTrajectory()
570 case TR_GRAVITY: in EvaluateTrajectoryDelta()
H A Dwp_thermal.cpp134 tr.trType = TR_GRAVITY; in WP_LobFire()
377 bolt->s.pos.trType = TR_GRAVITY; in WP_FireThermalDetonator()
H A Dwp_repeater.cpp127 missile->s.pos.trType = TR_GRAVITY; in WP_RepeaterAltFire()
H A Dwp_flechette.cpp235 missile->s.pos.trType = TR_GRAVITY; in WP_CreateFlechetteBouncyThing()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_items.c581 dropped->s.pos.trType = TR_GRAVITY;
958 if ( ent->s.pos.trType != TR_GRAVITY ) {
959 ent->s.pos.trType = TR_GRAVITY;
H A Dg_missile.c328 if( ent->s.pos.trType != TR_GRAVITY ) { in G_MissileImpact()
585 bolt->s.pos.trType = TR_GRAVITY; in fire_grenade()
798 bolt->s.pos.trType = TR_GRAVITY; in fire_prox()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_items.c581 dropped->s.pos.trType = TR_GRAVITY;
958 if ( ent->s.pos.trType != TR_GRAVITY ) {
959 ent->s.pos.trType = TR_GRAVITY;
H A Dg_missile.c328 if( ent->s.pos.trType != TR_GRAVITY ) { in G_MissileImpact()
585 bolt->s.pos.trType = TR_GRAVITY; in fire_grenade()
798 bolt->s.pos.trType = TR_GRAVITY; in fire_prox()
/dports/games/evq3/evq3/code/game/
H A Dg_items.c581 dropped->s.pos.trType = TR_GRAVITY;
958 if ( ent->s.pos.trType != TR_GRAVITY ) {
959 ent->s.pos.trType = TR_GRAVITY;
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_items.c581 dropped->s.pos.trType = TR_GRAVITY;
958 if ( ent->s.pos.trType != TR_GRAVITY ) {
959 ent->s.pos.trType = TR_GRAVITY;
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_missile.c1051 bolt->s.pos.trType = TR_GRAVITY; in fire_grenade()
1260 bolt->s.pos.trType = TR_GRAVITY; in fire_crowbar()
1301 bolt->s.pos.trType = TR_GRAVITY; in fire_flamebarrel()
1460 bolt->s.pos.trType = TR_GRAVITY; in fire_mortar()

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