Searched refs:TR_HURT_FIRE (Results 1 – 8 of 8) sorted by relevance
/dports/games/zangband/zangband/src/ |
H A D | files.c | 1461 SET_FLAG(of_ptr, TR_HURT_FIRE); in player_flags() 1507 SET_FLAG(of_ptr, TR_HURT_FIRE); in player_flags() 1634 SET_FLAG(of_ptr, TR_HURT_FIRE); in player_flags() 1792 TR_HURT_FIRE); in display_player_flag_info()
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H A D | artifact.c | 342 SET_FLAG(o_ptr, TR_HURT_FIRE); in random_curse()
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H A D | effects.c | 1569 if (FLAG(p_ptr, TR_HURT_FIRE)) level += 2; in res_fire_lvl()
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H A D | wizard1.c | 581 {TR_HURT_FIRE, "Fire Vulnerability"},
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H A D | object1.c | 770 if (FLAG(of_ptr, TR_HURT_FIRE) && in roff_obj_aux()
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H A D | defines.h | 3190 #define TR_HURT_FIRE 3, TR3_HURT_FIRE macro
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H A D | zborg5.c | 3508 if (FLAG(bp_ptr, TR_HURT_FIRE) && !FLAG(bp_ptr, TR_IM_FIRE)) in borg_power_aux3()
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H A D | object2.c | 1079 if (FLAG(o_ptr, TR_HURT_FIRE)) total -= 5000; in flag_cost()
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