Searched refs:TR_HURT_LITE (Results 1 – 17 of 17) sorted by relevance
/dports/games/zangband/zangband/src/ |
H A D | zborg8.c | 1341 rest &= !FLAG(bp_ptr, TR_HURT_LITE); in borg_build_inn() 1349 if (l_ptr) rest &= !KN_FLAG(l_ptr, TR_HURT_LITE); in borg_build_inn() 1829 if (FLAG(bp_ptr, TR_HURT_LITE) && !FLAG(bp_ptr, TR_RES_LITE) && in borg_think_dungeon()
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H A D | cmd5.c | 930 if ((FLAG(p_ptr, TR_HURT_LITE)) && in cast_nature_spell() 1043 if ((FLAG(p_ptr, TR_HURT_LITE)) && in cast_nature_spell()
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H A D | spells2.c | 485 if (FLAG(p_ptr, TR_HURT_LITE)) in self_knowledge() 490 else if (FLAG(p_ptr, TR_HURT_LITE)) in self_knowledge()
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H A D | files.c | 1473 SET_FLAG(of_ptr, TR_HURT_LITE); in player_flags() 1801 TR_HURT_LITE); in display_player_flag_info()
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H A D | zborg5.c | 960 if (FLAG(bp_ptr, TR_HURT_LITE)) in borg_danger_aux2() 3477 if (FLAG(bp_ptr, TR_HURT_LITE) && in borg_power_aux3()
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H A D | artifact.c | 349 SET_FLAG(o_ptr, TR_HURT_LITE); in random_curse()
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H A D | dungeon.c | 1015 if (FLAG(p_ptr, TR_HURT_LITE)) in process_world()
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H A D | wizard1.c | 585 {TR_HURT_LITE, "Light Vulnerability"},
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H A D | zbmagic3.c | 3215 if (FLAG(bp_ptr, TR_HURT_LITE) && !FLAG(bp_ptr, TR_RES_LITE)) in borg_check_rest()
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H A D | zborg7.c | 563 if (FLAG(bp_ptr, TR_HURT_LITE) && !FLAG(bp_ptr, TR_RES_LITE)) in borg_check_lite()
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H A D | zborg3.c | 1173 !FLAG(bp_ptr, TR_HURT_LITE)) return (TRUE); in borg_worthless_item()
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H A D | object1.c | 774 if (FLAG(of_ptr, TR_HURT_LITE) && in roff_obj_aux()
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H A D | defines.h | 3192 #define TR_HURT_LITE 3, TR3_HURT_LITE macro
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H A D | spells1.c | 3588 if (FLAG(p_ptr, TR_HURT_LITE)) in project_p()
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H A D | object2.c | 1081 if (FLAG(o_ptr, TR_HURT_LITE)) total -= 2500; in flag_cost()
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H A D | zborg4.c | 1513 if (FLAG(bp_ptr, TR_HURT_LITE) && !FLAG(bp_ptr, TR_RES_LITE)) in borg_notice_lite()
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H A D | zbmagic2.c | 4330 if (FLAG(bp_ptr, TR_HURT_LITE) && in borg_nature_damage_monster()
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