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Searched refs:TR_PASS_WALL (Results 1 – 8 of 8) sorted by relevance

/dports/games/zangband/zangband/src/
H A Ddungeon.c1205 !(FLAG(p_ptr, TR_PASS_WALL)))) in process_world()
1211 if (FLAG(p_ptr, TR_PASS_WALL)) in process_world()
H A Dfiles.c1483 SET_FLAG(of_ptr, TR_PASS_WALL); in player_flags()
1842 display_player_flag_aux(col, row++, "Pass Wall:", TR_PASS_WALL); in display_player_flag_info()
H A Dcmd1.c2301 if (p_ptr->tim.wraith_form || (FLAG(p_ptr, TR_PASS_WALL))) in move_player()
H A Dwizard1.c596 {TR_PASS_WALL, "Pass Walls"},
H A Dobject1.c654 if (FLAG(of_ptr, TR_PASS_WALL)) vp[vn++] = "allows you to pass through solid rock"; in roff_obj_aux()
H A Ddefines.h3183 #define TR_PASS_WALL 3, TR3_PASS_WALL macro
H A Dspells2.c300 if (FLAG(p_ptr, TR_PASS_WALL)) in self_knowledge()
H A Dobject2.c1072 if (FLAG(o_ptr, TR_PASS_WALL)) total += 25000; in flag_cost()