Searched refs:TR_PASS_WALL (Results 1 – 8 of 8) sorted by relevance
/dports/games/zangband/zangband/src/ |
H A D | dungeon.c | 1205 !(FLAG(p_ptr, TR_PASS_WALL)))) in process_world() 1211 if (FLAG(p_ptr, TR_PASS_WALL)) in process_world()
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H A D | files.c | 1483 SET_FLAG(of_ptr, TR_PASS_WALL); in player_flags() 1842 display_player_flag_aux(col, row++, "Pass Wall:", TR_PASS_WALL); in display_player_flag_info()
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H A D | cmd1.c | 2301 if (p_ptr->tim.wraith_form || (FLAG(p_ptr, TR_PASS_WALL))) in move_player()
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H A D | wizard1.c | 596 {TR_PASS_WALL, "Pass Walls"},
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H A D | object1.c | 654 if (FLAG(of_ptr, TR_PASS_WALL)) vp[vn++] = "allows you to pass through solid rock"; in roff_obj_aux()
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H A D | defines.h | 3183 #define TR_PASS_WALL 3, TR3_PASS_WALL macro
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H A D | spells2.c | 300 if (FLAG(p_ptr, TR_PASS_WALL)) in self_knowledge()
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H A D | object2.c | 1072 if (FLAG(o_ptr, TR_PASS_WALL)) total += 25000; in flag_cost()
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