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Searched refs:TR_SH_ELEC (Results 1 – 10 of 10) sorted by relevance

/dports/games/zangband/zangband/src/tk/
H A Ddescribe.c356 if (FLAG(o_ptr, TR_SH_ELEC)) vp[vn++] = "radiates electricity"; in angtk_describe_object()
/dports/games/zangband/zangband/src/
H A Dartifact.c178 SET_FLAG(o_ptr, TR_SH_ELEC); in random_resistance()
1942 SET_FLAG(o_ptr, TR_SH_ELEC); in random_minor_theme_armor()
H A Dmelee1.c1521 if ((FLAG(p_ptr, TR_SH_ELEC)) && alive) in make_attack_normal()
H A Dfiles.c1596 SET_FLAG(of_ptr, TR_SH_ELEC); in player_flags()
1827 display_player_flag_aux(col, row++, "Aura Elec:", TR_SH_ELEC); in display_player_flag_info()
H A Dwizard1.c568 {TR_SH_ELEC, "Electric Aura"},
H A Dobject1.c677 if (FLAG(of_ptr, TR_SH_ELEC)) vp[vn++] = "an electric sheath"; in roff_obj_aux()
H A Ddefines.h3133 #define TR_SH_ELEC 2, TR2_SH_ELEC macro
H A Dspells2.c344 if (FLAG(p_ptr, TR_SH_ELEC)) in self_knowledge()
H A Dzborg5.c3362 if (FLAG(bp_ptr, TR_SH_ELEC)) value += 2000L; in borg_power_aux3()
H A Dobject2.c1020 if (FLAG(o_ptr, TR_SH_ELEC)) total += 1000; in flag_cost()