Searched refs:TR_SH_ELEC (Results 1 – 10 of 10) sorted by relevance
/dports/games/zangband/zangband/src/tk/ |
H A D | describe.c | 356 if (FLAG(o_ptr, TR_SH_ELEC)) vp[vn++] = "radiates electricity"; in angtk_describe_object()
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/dports/games/zangband/zangband/src/ |
H A D | artifact.c | 178 SET_FLAG(o_ptr, TR_SH_ELEC); in random_resistance() 1942 SET_FLAG(o_ptr, TR_SH_ELEC); in random_minor_theme_armor()
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H A D | melee1.c | 1521 if ((FLAG(p_ptr, TR_SH_ELEC)) && alive) in make_attack_normal()
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H A D | files.c | 1596 SET_FLAG(of_ptr, TR_SH_ELEC); in player_flags() 1827 display_player_flag_aux(col, row++, "Aura Elec:", TR_SH_ELEC); in display_player_flag_info()
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H A D | wizard1.c | 568 {TR_SH_ELEC, "Electric Aura"},
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H A D | object1.c | 677 if (FLAG(of_ptr, TR_SH_ELEC)) vp[vn++] = "an electric sheath"; in roff_obj_aux()
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H A D | defines.h | 3133 #define TR_SH_ELEC 2, TR2_SH_ELEC macro
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H A D | spells2.c | 344 if (FLAG(p_ptr, TR_SH_ELEC)) in self_knowledge()
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H A D | zborg5.c | 3362 if (FLAG(bp_ptr, TR_SH_ELEC)) value += 2000L; in borg_power_aux3()
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H A D | object2.c | 1020 if (FLAG(o_ptr, TR_SH_ELEC)) total += 1000; in flag_cost()
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