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Searched refs:TURN_LEFT (Results 1 – 24 of 24) sorted by relevance

/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/programmingMaze/resource/1/
H A DData.qml27 Activity.TURN_LEFT,
44 Activity.TURN_LEFT,
65 Activity.TURN_LEFT,
89 Activity.TURN_LEFT,
116 Activity.TURN_LEFT,
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/programmingMaze/resource/3/
H A DData.qml29 Activity.TURN_LEFT,
49 Activity.TURN_LEFT,
72 Activity.TURN_LEFT,
94 Activity.TURN_LEFT,
122 Activity.TURN_LEFT,
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/programmingMaze/resource/2/
H A DData.qml31 Activity.TURN_LEFT,
53 Activity.TURN_LEFT,
74 Activity.TURN_LEFT,
102 Activity.TURN_LEFT,
129 Activity.TURN_LEFT,
/dports/games/gltron/gltron-0.70/src/include/game/
H A Dgame.h12 TURN_LEFT = 3, enumerator
/dports/games/gillo/gillo/src/
H A Dentity.h53 TURN_LEFT, enumerator
H A Dplayer.cpp76 this->ePtr->move(Entity::TURN_LEFT); in handleKeyDown()
H A Dentity.cpp70 case TURN_LEFT: in move()
H A Dcar.cpp211 case TURN_LEFT: in move()
H A Domnicar.cpp489 case TURN_LEFT: in move()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/
H A DHomeComponent3D.properties23 TURN_LEFT.SmallIcon=resources/actions/go-previous.png
H A Dpackage.properties1622 ImportedFurnitureWizardStepsPanel.TURN_LEFT.SmallIcon=resources/actions/go-previous.png
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/messages/
H A Dmessages.cpp188 return TURN_LEFT; in getMovement()
H A Dmessages.h226 MOVE_NONE = 0, MOVE_FORWARDS, MOVE_BACKWARDS, TURN_LEFT, TURN_RIGHT enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/messages/
H A Dmessages.cpp188 return TURN_LEFT; in getMovement()
H A Dmessages.h226 MOVE_NONE = 0, MOVE_FORWARDS, MOVE_BACKWARDS, TURN_LEFT, TURN_RIGHT enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/core/
H A Dlink_item.cpp34 return TURN_LEFT; in getMovementFromCursor()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/core/
H A Dlink_item.cpp34 return TURN_LEFT; in getMovementFromCursor()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dmultiplayer.c357 if ((str[0] == TURN_LEFT || str[0] == TURN_RIGHT) && on_the_move (get_our_actor ())) in my_tcp_send()
386 …tr[0]==ATTACK_SOMEONE || str[0]==SEND_PM || str[0]==RAW_TEXT || str[0]==TURN_LEFT || str[0]==TURN_… in my_tcp_send()
395 if( str[0]==TURN_RIGHT || str[0]==TURN_LEFT ) in my_tcp_send()
411 if(tcp_cache[0] == MOVE_TO && (str[0]==TURN_LEFT || str[0]==TURN_RIGHT)) return 0; in my_tcp_send()
H A Ddraw_scene.c578 str[0] = TURN_LEFT; in update_camera()
H A Dclient_serv.h670 #define TURN_LEFT 11 macro
H A Dgamewin.c2029 str[0] = TURN_LEFT; in keypress_game_handler()
/dports/games/gltron/gltron-0.70/src/game/
H A Devent.c26 doTurn(e, TURN_LEFT); in processEvent()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/
H A Dad_actor.cpp159 TOKEN_DEF(TURN_LEFT) in TOKEN_DEF()
199 TOKEN_TABLE(TURN_LEFT) in TOKEN_DEF()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_actor.cpp160 TOKEN_DEF(TURN_LEFT) in TOKEN_DEF()
200 TOKEN_TABLE(TURN_LEFT) in TOKEN_DEF()