Searched refs:TV_AXE (Results 1 – 18 of 18) sorted by relevance
571 case TV_AXE: in default_tval_to_attr()1085 case TV_AXE: in object_flags()1105 case TV_AXE: in object_flags()1131 case TV_AXE: in object_flags()1154 case TV_AXE: in object_flags()1187 case TV_AXE: in object_flags()1238 case TV_AXE: in object_flags()1256 case TV_AXE: in object_flags()4202 case TV_AXE: in observe_aux()4552 case TV_AXE:[all …]
1743 tv = TV_AXE; sv = SV_BROAD_AXE; break; in player_outfit()1753 tv = TV_AXE; sv = SV_HATCHET; break; in player_outfit()1763 tv = TV_AXE; sv = SV_LIGHT_WAR_AXE; break; in player_outfit()1773 tv = TV_AXE; sv = SV_CLEAVER; break; in player_outfit()1778 tv = TV_AXE; sv = SV_CLEAVER; in player_outfit()1853 !((k_info[k_idx].tval == TV_AXE && tv == TV_BLUNT) || in player_outfit()1854 (k_info[k_idx].tval == TV_BLUNT && tv == TV_AXE))) continue; in player_outfit()
1666 case TV_AXE:1703 case TV_AXE:1963 case TV_AXE:2539 case TV_AXE:2575 case TV_AXE:2808 case TV_AXE:3178 case TV_AXE:5412 case TV_AXE:6194 case TV_AXE:6266 case TV_AXE:[all …]
1112 if (((o1_ptr->tval < TV_BOW) || (o1_ptr->tval > TV_AXE)) &&1136 if (((o2_ptr->tval < TV_BOW) || (o2_ptr->tval > TV_AXE)) &&
474 case TV_AXE: in mass_produce()771 case TV_AXE: in store_will_buy()984 case TV_AXE: in store_will_buy()4668 case TV_AXE:
144 case TV_AXE: in value_check_aux1()267 case TV_AXE: in value_check_aux2()477 case TV_AXE: in sense_inventory()628 case TV_AXE:671 case TV_AXE:703 case TV_AXE:2193 case TV_AXE:
408 || (tval == TV_AXE) in rspell_sigil()
185 case TV_AXE: in artifact_power()544 case TV_AXE: in add_ability()
2266 case TV_AXE:2330 case TV_AXE:2443 case TV_AXE:2843 if (o_ptr->tval == TV_SWORD || o_ptr->tval == TV_AXE) return(FALSE);
3261 case TV_AXE: sound(Ind, "hit_axe", "hit_weapon", SFX_TYPE_ATTACK, FALSE); break;4237 case TV_AXE: sound(Ind, "hit_axe", "hit_weapon", SFX_TYPE_ATTACK, FALSE); break;
2508 case TV_AXE: wood_power = 40; break; in do_cmd_tunnel()2524 case TV_AXE: if (wood_power < 40) wood_power = 40; break; in do_cmd_tunnel()
185 case TV_AXE: in wearable_p()
2522 case TV_AXE: in get_weaponmastery_skill()5385 (o_ptr->tval == TV_AXE))) {
1968 case TV_AXE: item = "axe"; break;
3079 case TV_AXE: in item_tester_hook_weapon()
2712 #define TV_AXE 24 /* Axes/Cleavers */ macro2781 #define is_weapon(tval) (((tval) == TV_SWORD) || ((tval) == TV_BLUNT) || ((tval) == TV_AXE) || ((tv…2785 (((tval) == TV_AXE) && ((sval) == SV_THUNDER_AXE)) || \
1964 || (tval == TV_AXE) in item_tester_hook_sigil()
153 case TV_AXE: in cmd_all_in_one()