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Searched refs:TV_AXE (Results 1 – 18 of 18) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dobject1.c571 case TV_AXE: in default_tval_to_attr()
1085 case TV_AXE: in object_flags()
1105 case TV_AXE: in object_flags()
1131 case TV_AXE: in object_flags()
1154 case TV_AXE: in object_flags()
1187 case TV_AXE: in object_flags()
1238 case TV_AXE: in object_flags()
1256 case TV_AXE: in object_flags()
4202 case TV_AXE: in observe_aux()
4552 case TV_AXE:
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H A Dbirth.c1743 tv = TV_AXE; sv = SV_BROAD_AXE; break; in player_outfit()
1753 tv = TV_AXE; sv = SV_HATCHET; break; in player_outfit()
1763 tv = TV_AXE; sv = SV_LIGHT_WAR_AXE; break; in player_outfit()
1773 tv = TV_AXE; sv = SV_CLEAVER; break; in player_outfit()
1778 tv = TV_AXE; sv = SV_CLEAVER; in player_outfit()
1853 !((k_info[k_idx].tval == TV_AXE && tv == TV_BLUNT) || in player_outfit()
1854 (k_info[k_idx].tval == TV_BLUNT && tv == TV_AXE))) continue; in player_outfit()
H A Dobject2.c1666 case TV_AXE:
1703 case TV_AXE:
1963 case TV_AXE:
2539 case TV_AXE:
2575 case TV_AXE:
2808 case TV_AXE:
3178 case TV_AXE:
5412 case TV_AXE:
6194 case TV_AXE:
6266 case TV_AXE:
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H A Dbldg.c1112 if (((o1_ptr->tval < TV_BOW) || (o1_ptr->tval > TV_AXE)) &&
1136 if (((o2_ptr->tval < TV_BOW) || (o2_ptr->tval > TV_AXE)) &&
H A Dstore.c474 case TV_AXE: in mass_produce()
771 case TV_AXE: in store_will_buy()
984 case TV_AXE: in store_will_buy()
4668 case TV_AXE:
H A Ddungeon.c144 case TV_AXE: in value_check_aux1()
267 case TV_AXE: in value_check_aux2()
477 case TV_AXE: in sense_inventory()
628 case TV_AXE:
671 case TV_AXE:
703 case TV_AXE:
2193 case TV_AXE:
H A Drunecraft.c408 || (tval == TV_AXE) in rspell_sigil()
H A Drandart.c185 case TV_AXE: in artifact_power()
544 case TV_AXE: in add_ability()
H A Dspells1.c2266 case TV_AXE:
2330 case TV_AXE:
2443 case TV_AXE:
2843 if (o_ptr->tval == TV_SWORD || o_ptr->tval == TV_AXE) return(FALSE);
H A Dcmd1.c3261 case TV_AXE: sound(Ind, "hit_axe", "hit_weapon", SFX_TYPE_ATTACK, FALSE); break;
4237 case TV_AXE: sound(Ind, "hit_axe", "hit_weapon", SFX_TYPE_ATTACK, FALSE); break;
H A Dcmd2.c2508 case TV_AXE: wood_power = 40; break; in do_cmd_tunnel()
2524 case TV_AXE: if (wood_power < 40) wood_power = 40; break; in do_cmd_tunnel()
H A Dload2.c185 case TV_AXE: in wearable_p()
H A Dxtra1.c2522 case TV_AXE: in get_weaponmastery_skill()
5385 (o_ptr->tval == TV_AXE))) {
H A Dutil.c1968 case TV_AXE: item = "axe"; break;
H A Dspells2.c3079 case TV_AXE: in item_tester_hook_weapon()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h2712 #define TV_AXE 24 /* Axes/Cleavers */ macro
2781 #define is_weapon(tval) (((tval) == TV_SWORD) || ((tval) == TV_BLUNT) || ((tval) == TV_AXE) || ((tv…
2785 (((tval) == TV_AXE) && ((sval) == SV_THUNDER_AXE)) || \
/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dc-spell.c1964 || (tval == TV_AXE) in item_tester_hook_sigil()
H A Dc-cmd.c153 case TV_AXE: in cmd_all_in_one()