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Searched refs:TXT_JOINING (Results 1 – 4 of 4) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dtext.h211 #define TXT_JOINING dxx_gettext(196, "is joining the game.") macro
737 #define TXT_JOINING dxx_gettext(216, "is joining the game.") macro
/dports/games/d2x/d2x-0.2.5/main/
H A Dtext.h226 #define TXT_JOINING Text_string[216] macro
H A Dnetwork.c822 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING); in network_new_player()
824 …UD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING); in network_new_player()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dnet_udp.cpp1773 …s", rankstr.first, rankstr.second, static_cast<const char *>(their->player.callsign), TXT_JOINING); in net_udp_new_player()