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Searched refs:TXT_SHIP_DESTROYED_1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dtext.h518 #define TXT_SHIP_DESTROYED_1 dxx_gettext(503, "Ship destroyed, 1 hostage lost!") macro
1044 #define TXT_SHIP_DESTROYED_1 dxx_gettext(523, "Ship destroyed, 1 hostage lost!") macro
/dports/games/d2x/d2x-0.2.5/main/
H A Dtext.h533 #define TXT_SHIP_DESTROYED_1 Text_string[523] macro
H A Dobject.c1656 HUD_init_message(TXT_SHIP_DESTROYED_1); in dead_player_frame()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dobject.cpp1461 …HUD_init_message_literal(HM_DEFAULT, hostages_lost == 1 ? TXT_SHIP_DESTROYED_1 : TXT_SHIP_DESTROYE… in dead_player_frame()