Searched refs:TXT_SHIP_DESTROYED_1 (Results 1 – 4 of 4) sorted by relevance
518 #define TXT_SHIP_DESTROYED_1 dxx_gettext(503, "Ship destroyed, 1 hostage lost!") macro1044 #define TXT_SHIP_DESTROYED_1 dxx_gettext(523, "Ship destroyed, 1 hostage lost!") macro
533 #define TXT_SHIP_DESTROYED_1 Text_string[523] macro
1656 HUD_init_message(TXT_SHIP_DESTROYED_1); in dead_player_frame()
1461 …HUD_init_message_literal(HM_DEFAULT, hostages_lost == 1 ? TXT_SHIP_DESTROYED_1 : TXT_SHIP_DESTROYE… in dead_player_frame()