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Searched refs:TYPE_DOOR (Results 1 – 6 of 6) sorted by relevance

/dports/games/abe/abe-1.1/src/
H A DImage.h20 #define TYPE_DOOR 8 macro
H A DMonster.c60 if(containsType(&pos, TYPE_WALL | TYPE_DOOR) in stepMonsterLeft()
89 if(containsType(&pos, TYPE_WALL | TYPE_DOOR)) in stepMonsterUp()
117 if(containsType(&pos, TYPE_WALL | TYPE_DOOR) in stepMonsterRight()
147 if(containsType(&pos, TYPE_WALL | TYPE_DOOR)) in stepMonsterDown()
483 !containsType(&position, TYPE_WALL | TYPE_DOOR)) { in drawFire()
569 !containsType(&position, TYPE_WALL | TYPE_DOOR)) { in drawSmasher()
H A DImage.c91 type = TYPE_DOOR; in doLoadImage()
94 type = TYPE_DOOR; in doLoadImage()
H A DGame.c686 if(containsTypeWhere(&pos, &key, TYPE_DOOR)) { in detectCollision()
/dports/x11-fm/rox-filer/rox-filer-2.11/ROX-Filer/src/
H A Dglobal.h163 TYPE_DOOR, enumerator
H A Dtype.c234 case TYPE_DOOR: in basetype_name()
1037 case TYPE_DOOR: in mime_type_from_base_type()
1061 return TYPE_DOOR; in mode_to_base_type()