/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | space_2d_sw.h | 50 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 51 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 52 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 53 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 54 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 55 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | space_2d_sw.h | 50 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 51 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 52 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 53 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 54 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 55 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | space_sw.h | 50 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 51 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 52 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestI… 53 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 54 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | space_sw.h | 50 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 51 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 52 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestI… 53 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 54 …Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION);
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | physics_2d_server.h | 136 …exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 138 …exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 154 …TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY … enumerator 169 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 180 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 182 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 184 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 186 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 199 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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H A D | physics_server.h | 142 …TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY … enumerator 146 …exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 166 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 176 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 188 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestI… 190 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 192 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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H A D | physics_2d_server.cpp | 221 object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; in Physics2DShapeQueryParameters() 349 …e::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); in _bind_methods() 350 …irectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); in _bind_methods() 362 BIND_CONSTANT(TYPE_MASK_COLLISION); in _bind_methods()
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H A D | physics_server.cpp | 211 object_type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; in PhysicsShapeQueryParameters() 342 …irectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); in _bind_methods() 353 BIND_CONSTANT(TYPE_MASK_COLLISION); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | physics_2d_server.h | 136 …exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 138 …exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 154 …TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY … enumerator 169 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 180 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 182 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 184 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 186 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 199 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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H A D | physics_server.h | 142 …TYPE_MASK_COLLISION = TYPE_MASK_STATIC_BODY | TYPE_MASK_CHARACTER_BODY | TYPE_MASK_KINEMATIC_BODY … enumerator 146 …exclude = Vector<RID>(), uint32_t p_layers = 0, uint32_t p_object_type_mask = TYPE_MASK_COLLISION); 166 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pic… 176 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 188 … uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestI… 190 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0; 192 …RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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H A D | physics_2d_server.cpp | 221 object_type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; in Physics2DShapeQueryParameters() 349 …e::_intersect_point, DEFVAL(32), DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); in _bind_methods() 350 …irectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); in _bind_methods() 362 BIND_CONSTANT(TYPE_MASK_COLLISION); in _bind_methods()
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H A D | physics_server.cpp | 211 object_type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; in PhysicsShapeQueryParameters() 342 …irectSpaceState::_intersect_ray, DEFVAL(Array()), DEFVAL(0x7FFFFFFF), DEFVAL(TYPE_MASK_COLLISION)); in _bind_methods() 353 BIND_CONSTANT(TYPE_MASK_COLLISION); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | ray_cast.cpp | 242 type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; in RayCast()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | ray_cast.cpp | 242 type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; in RayCast()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | ray_cast_2d.cpp | 266 type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; in RayCast2D()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | ray_cast_2d.cpp | 266 type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; in RayCast2D()
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