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Searched refs:TYPE_WITH_ALT (Results 1 – 19 of 19) sorted by relevance

/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/www/firefox/firefox-99.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
420 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
421 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
422 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
676 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
677 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
678 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
679 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
680 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
H A Dglsl_lexer.cpp1491 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \ macro
1512 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
2340 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
2345 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
2350 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
3258 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
3263 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
3268 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
3273 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
3278 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/lang/clover/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
420 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
421 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
422 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
676 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
677 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
678 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
679 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
680 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
H A Dglsl_lexer.cpp1491 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \ macro
1512 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
2340 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
2345 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
2350 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
3258 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
3263 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
3268 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
3273 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
3278 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
420 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
421 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
422 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
676 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
677 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
678 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
679 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
680 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
H A Dglsl_lexer.cpp1491 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \ macro
1512 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
2340 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
2345 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
2350 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
3258 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
3263 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
3268 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
3273 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
3278 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/glslopt/glsl-optimizer/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
420 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
421 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
422 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
676 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
677 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
678 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
679 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
680 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
H A Dglsl_lexer.cpp1491 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \ macro
1512 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
2340 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
2345 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
2350 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
3258 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
3263 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
3268 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
3273 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
3278 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
422 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
423 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
424 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
678 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
679 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
680 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
681 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
682 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/compiler/glsl/
H A Dglsl_lexer.ll94 #define TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
115 TYPE_WITH_ALT(reserved_glsl, reserved_glsl_es, \
420 uvec2 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
421 uvec3 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
422 uvec4 TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
676 dvec2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec2_type);
677 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
678 dvec4 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec4_type);
679 dmat2 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat2_type);
680 dmat3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dmat3_type);
[all …]