Searched refs:T_Projectile (Results 1 – 6 of 6) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_state.c | 481 statetype s_bstar4 = {false,SPR_BSTAR4,1,T_Projectile,0,&s_bstar1}; 482 statetype s_bstar3 = {false,SPR_BSTAR3,1,T_Projectile,0,&s_bstar4}; 483 statetype s_bstar2 = {false,SPR_BSTAR2,1,T_Projectile,0,&s_bstar3}; 484 statetype s_bstar1 = {false,SPR_BSTAR1,1,T_Projectile,0,&s_bstar2}; 891 statetype s_godfire4 = {false,GODFIRE4,3,T_Projectile,0,&s_godfire1}; 892 statetype s_godfire3 = {false,GODFIRE3,3,T_Projectile,0,&s_godfire4}; 893 statetype s_godfire2 = {false,GODFIRE2,3,T_Projectile,0,&s_godfire3}; 1657 statetype s_spit4 = {false,TOMSPIT4,3,T_Projectile,0,&s_spit1}; 1658 statetype s_spit3 = {false,TOMSPIT3,3,T_Projectile,0,&s_spit4}; 1659 statetype s_spit2 = {false,TOMSPIT2,3,T_Projectile,0,&s_spit3}; [all …]
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H A D | rt_actor.h | 400 void T_Projectile (objtype *ob); //done
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H A D | rt_actor.c | 4812 void T_Projectile (objtype *ob) in T_Projectile() function
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | actor.cpp | 52 void T_Projectile(AActor *self); 525 T_Projectile(this); in Tick()
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H A D | wl_act2.cpp | 210 void T_Projectile (AActor *self) in T_Projectile() function
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_act2.cpp | 388 void T_Projectile( 576 void T_Projectile( 1026 T_Projectile(obj); in T_OfsThink() 1057 T_Projectile(obj); in T_OfsThink() 1185 T_Projectile(obj); in T_OfsThink() 3249 statetype s_electro_shot1 = { 0, SPR_DEMO, 1, T_Projectile, nullptr, &s_electro_shot2 }; 3250 statetype s_electro_shot2 = { 0, SPR_DEMO, 1, T_Projectile, nullptr, &s_electro_shot1 }; 3252 statetype s_ofs_shot1 = { 0, 0, 1, T_Projectile, nullptr, &s_ofs_shot2 }; 3253 statetype s_ofs_shot2 = { 0, 1, 1, T_Projectile, nullptr, &s_ofs_shot1 }; 3331 statetype s_liquid_shot = { 0, 0, 10, T_Projectile, T_ChangeShape, &s_liquid_shot }; [all …]
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