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Searched refs:T_Projectile (Results 1 – 6 of 6) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_state.c481 statetype s_bstar4 = {false,SPR_BSTAR4,1,T_Projectile,0,&s_bstar1};
482 statetype s_bstar3 = {false,SPR_BSTAR3,1,T_Projectile,0,&s_bstar4};
483 statetype s_bstar2 = {false,SPR_BSTAR2,1,T_Projectile,0,&s_bstar3};
484 statetype s_bstar1 = {false,SPR_BSTAR1,1,T_Projectile,0,&s_bstar2};
891 statetype s_godfire4 = {false,GODFIRE4,3,T_Projectile,0,&s_godfire1};
892 statetype s_godfire3 = {false,GODFIRE3,3,T_Projectile,0,&s_godfire4};
893 statetype s_godfire2 = {false,GODFIRE2,3,T_Projectile,0,&s_godfire3};
1657 statetype s_spit4 = {false,TOMSPIT4,3,T_Projectile,0,&s_spit1};
1658 statetype s_spit3 = {false,TOMSPIT3,3,T_Projectile,0,&s_spit4};
1659 statetype s_spit2 = {false,TOMSPIT2,3,T_Projectile,0,&s_spit3};
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H A Drt_actor.h400 void T_Projectile (objtype *ob); //done
H A Drt_actor.c4812 void T_Projectile (objtype *ob) in T_Projectile() function
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dactor.cpp52 void T_Projectile(AActor *self);
525 T_Projectile(this); in Tick()
H A Dwl_act2.cpp210 void T_Projectile (AActor *self) in T_Projectile() function
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp388 void T_Projectile(
576 void T_Projectile(
1026 T_Projectile(obj); in T_OfsThink()
1057 T_Projectile(obj); in T_OfsThink()
1185 T_Projectile(obj); in T_OfsThink()
3249 statetype s_electro_shot1 = { 0, SPR_DEMO, 1, T_Projectile, nullptr, &s_electro_shot2 };
3250 statetype s_electro_shot2 = { 0, SPR_DEMO, 1, T_Projectile, nullptr, &s_electro_shot1 };
3252 statetype s_ofs_shot1 = { 0, 0, 1, T_Projectile, nullptr, &s_ofs_shot2 };
3253 statetype s_ofs_shot2 = { 0, 1, 1, T_Projectile, nullptr, &s_ofs_shot1 };
3331 statetype s_liquid_shot = { 0, 0, 10, T_Projectile, T_ChangeShape, &s_liquid_shot };
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