Searched refs:TargetVolume (Results 1 – 12 of 12) sorted by relevance
327 float old_target_volume = TargetVolume(); in SetVolumeMultiplier()329 float target_volume = TargetVolume(); in SetVolumeMultiplier()343 float old_target_volume = TargetVolume(); in SetContentTypeVolume()345 float target_volume = TargetVolume(); in SetContentTypeVolume()357 float old_target_volume = TargetVolume(); in SetVolumeLimits()360 float target_volume = TargetVolume(); in SetVolumeLimits()371 float old_target_volume = TargetVolume(); in SetOutputLimit()373 float target_volume = TargetVolume(); in SetOutputLimit()392 float old_target_volume = TargetVolume(); in SetMuted()394 float target_volume = TargetVolume(); in SetMuted()[all …]
158 float TargetVolume();
209 target_volume = std::max(volume, input->TargetVolume()); in MixAndFilter()
742 (input->TargetVolume() > 0.0f || input->InstantaneousVolume() > 0.0f)) { in UpdateStreamCounts()
54 Sounds.Run[key].TargetVolume += 3.0 * TimeElapsed; in UpdateRunSounds()56 if (Sounds.Run[key].TargetVolume > 1.0) in UpdateRunSounds()58 Sounds.Run[key].TargetVolume = 1.0; in UpdateRunSounds()63 Sounds.Run[key].TargetVolume -= 3.0 * TimeElapsed; in UpdateRunSounds()65 if (Sounds.Run[key].TargetVolume < 0.0) in UpdateRunSounds()67 Sounds.Run[key].TargetVolume = 0.0; in UpdateRunSounds()71 double gain = baseGain * Sounds.Run[key].TargetVolume; in UpdateRunSounds()
413 Sounds.Run[key].TargetVolume += 3.0 * TimeElapsed; in UpdateRunSounds()414 if (Sounds.Run[key].TargetVolume > 1.0) Sounds.Run[key].TargetVolume = 1.0; in UpdateRunSounds()418 Sounds.Run[key].TargetVolume -= 3.0 * TimeElapsed; in UpdateRunSounds()419 if (Sounds.Run[key].TargetVolume < 0.0) Sounds.Run[key].TargetVolume = 0.0; in UpdateRunSounds()422 double gain = basegain * Sounds.Run[key].TargetVolume; in UpdateRunSounds()1160 Sounds.Flange[key].TargetVolume += TimeElapsed; in UpdateTopplingCantAndSpring()1161 if (Sounds.Flange[key].TargetVolume > 1.0) Sounds.Flange[key].TargetVolume = 1.0; in UpdateTopplingCantAndSpring()1165 Sounds.Flange[key].TargetVolume -= TimeElapsed; in UpdateTopplingCantAndSpring()1166 if (Sounds.Flange[key].TargetVolume < 0.0) Sounds.Flange[key].TargetVolume = 0.0; in UpdateTopplingCantAndSpring()1169 double gain = basegain * Sounds.Flange[key].TargetVolume; in UpdateTopplingCantAndSpring()
22 public double TargetVolume; field in SoundManager.CarSound
182 enum TargetVolume { enum204 TargetVolume volume;227 TargetVolume* volume) { in MapStringToTargetVolume()
73 pub fn TargetVolume(&self) -> ::windows::runtime::Result<PackageVolume> { in TargetVolume() method4062 pub fn TargetVolume(&self) -> ::windows::runtime::Result<PackageVolume> { in TargetVolume() method
875 …pub fn TargetVolume(&self) -> ::windows::runtime::Result<super::super::super::super::Management::D… in TargetVolume() method
719 pub TargetVolume: i32, field
8355 pub TargetVolume: i32, field8367 …fmt.debug_struct("KSAUDIOENGINE_VOLUMELEVEL").field("TargetVolume", &self.TargetVolume).field("Cur… in fmt()8372 …self.TargetVolume == other.TargetVolume && self.CurveType == other.CurveType && self.CurveDuration… in eq()