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Searched refs:TerrainResources (Results 1 – 19 of 19) sorted by relevance

/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DTerrainResources.cpp30 TerrainResources::TerrainResources() in TerrainResources() function in TerrainResources
36 TerrainResources::reserveTextureImageUnit(int& out_unit, in reserveTextureImageUnit()
72 TerrainResources::reserveTextureImageUnit(TextureImageUnitReservation& reservation, in reserveTextureImageUnit()
109 TerrainResources::reserveTextureImageUnitForLayer(TextureImageUnitReservation& reservation, in reserveTextureImageUnitForLayer()
150 TerrainResources::releaseTextureImageUnit(int unit) in releaseTextureImageUnit()
158 TerrainResources::releaseTextureImageUnit(int unit, const Layer* layer) in releaseTextureImageUnit()
181 TerrainResources::setTextureImageUnitOffLimits(int unit) in setTextureImageUnitOffLimits()
216 osg::ref_ptr<TerrainResources> res; in ~TextureImageUnitReservation()
H A DTerrainResources34 class OSGEARTH_EXPORT TerrainResources : public osg::Referenced
40 TerrainResources();
43 virtual ~TerrainResources() { }
119 osg::observer_ptr<TerrainResources> _res;
121 friend class TerrainResources;
H A DLayerShader24 #include <osgEarth/TerrainResources>
56 void apply(osg::StateSet*, Layer*, TerrainResources*, const osgDB::Options*);
86 void install(Layer* layer, TerrainResources* res);
H A DCascadeDrapingDecorator39 class TerrainResources;
48 CascadeDrapingDecorator(const SpatialReference* srs, TerrainResources*);
143 osg::observer_ptr<TerrainResources> _resources;
H A DTerrainEngineNode.cpp90 TerrainResources*
202 _textureResourceTracker = new TerrainResources();
H A DTerrainEngineNode28 #include <osgEarth/TerrainResources>
138 TerrainResources* getResources() const;
255 osg::ref_ptr<TerrainResources> _textureResourceTracker;
H A DLayerShader.cpp119 LayerShader::install(Layer* layer, TerrainResources* res) in install()
H A DLayer29 #include <osgEarth/TerrainResources>
264 virtual void setTerrainResources(TerrainResources*);
H A DLayer.cpp251 Layer::setTerrainResources(TerrainResources* res)
H A DOverlayDecorator124 TerrainResources* _terrainResources; // for accessing image units
H A DCascadeDrapingDecorator.cpp171 CascadeDrapingDecorator::CascadeDrapingDecorator(const SpatialReference* srs, TerrainResources* res… in CascadeDrapingDecorator()
323 osg::ref_ptr<TerrainResources> tr; in reserveTextureImageUnit()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/
H A DSimpleOceanLayer.cpp107 SimpleOceanLayer::setTerrainResources(TerrainResources* res) in setTerrainResources()
H A DSimpleOceanLayer145 void setTerrainResources(TerrainResources* res);
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/
H A DSplatLayer109 virtual void setTerrainResources(TerrainResources* res);
H A DSplatLayer.cpp214 SplatLayer::setTerrainResources(TerrainResources* res) in setTerrainResources()
H A DGroundCoverLayer134 virtual void setTerrainResources(TerrainResources*);
H A DGroundCoverLayer.cpp275 GroundCoverLayer::setTerrainResources(TerrainResources* res) in setTerrainResources()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/
H A DMPTerrainEngineNode23 #include <osgEarth/TerrainResources>
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/
H A DRexTerrainEngineNode23 #include <osgEarth/TerrainResources>