Searched refs:TerrainResources (Results 1 – 19 of 19) sorted by relevance
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | TerrainResources.cpp | 30 TerrainResources::TerrainResources() in TerrainResources() function in TerrainResources 36 TerrainResources::reserveTextureImageUnit(int& out_unit, in reserveTextureImageUnit() 72 TerrainResources::reserveTextureImageUnit(TextureImageUnitReservation& reservation, in reserveTextureImageUnit() 109 TerrainResources::reserveTextureImageUnitForLayer(TextureImageUnitReservation& reservation, in reserveTextureImageUnitForLayer() 150 TerrainResources::releaseTextureImageUnit(int unit) in releaseTextureImageUnit() 158 TerrainResources::releaseTextureImageUnit(int unit, const Layer* layer) in releaseTextureImageUnit() 181 TerrainResources::setTextureImageUnitOffLimits(int unit) in setTextureImageUnitOffLimits() 216 osg::ref_ptr<TerrainResources> res; in ~TextureImageUnitReservation()
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H A D | TerrainResources | 34 class OSGEARTH_EXPORT TerrainResources : public osg::Referenced 40 TerrainResources(); 43 virtual ~TerrainResources() { } 119 osg::observer_ptr<TerrainResources> _res; 121 friend class TerrainResources;
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H A D | LayerShader | 24 #include <osgEarth/TerrainResources> 56 void apply(osg::StateSet*, Layer*, TerrainResources*, const osgDB::Options*); 86 void install(Layer* layer, TerrainResources* res);
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H A D | CascadeDrapingDecorator | 39 class TerrainResources; 48 CascadeDrapingDecorator(const SpatialReference* srs, TerrainResources*); 143 osg::observer_ptr<TerrainResources> _resources;
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H A D | TerrainEngineNode.cpp | 90 TerrainResources* 202 _textureResourceTracker = new TerrainResources();
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H A D | TerrainEngineNode | 28 #include <osgEarth/TerrainResources> 138 TerrainResources* getResources() const; 255 osg::ref_ptr<TerrainResources> _textureResourceTracker;
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H A D | LayerShader.cpp | 119 LayerShader::install(Layer* layer, TerrainResources* res) in install()
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H A D | Layer | 29 #include <osgEarth/TerrainResources> 264 virtual void setTerrainResources(TerrainResources*);
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H A D | Layer.cpp | 251 Layer::setTerrainResources(TerrainResources* res)
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H A D | OverlayDecorator | 124 TerrainResources* _terrainResources; // for accessing image units
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H A D | CascadeDrapingDecorator.cpp | 171 CascadeDrapingDecorator::CascadeDrapingDecorator(const SpatialReference* srs, TerrainResources* res… in CascadeDrapingDecorator() 323 osg::ref_ptr<TerrainResources> tr; in reserveTextureImageUnit()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | SimpleOceanLayer.cpp | 107 SimpleOceanLayer::setTerrainResources(TerrainResources* res) in setTerrainResources()
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H A D | SimpleOceanLayer | 145 void setTerrainResources(TerrainResources* res);
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthSplat/ |
H A D | SplatLayer | 109 virtual void setTerrainResources(TerrainResources* res);
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H A D | SplatLayer.cpp | 214 SplatLayer::setTerrainResources(TerrainResources* res) in setTerrainResources()
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H A D | GroundCoverLayer | 134 virtual void setTerrainResources(TerrainResources*);
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H A D | GroundCoverLayer.cpp | 275 GroundCoverLayer::setTerrainResources(TerrainResources* res) in setTerrainResources()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_mp/ |
H A D | MPTerrainEngineNode | 23 #include <osgEarth/TerrainResources>
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/ |
H A D | RexTerrainEngineNode | 23 #include <osgEarth/TerrainResources>
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