Searched refs:TexOrigin_V (Results 1 – 1 of 1) sorted by relevance
1287 GLdouble TexOrigin_V = ScalarProd(SCPtr->V_CmplVec,TexOrigin); in RenderAsRealWall() local1350 GLdouble V = VertexRay_V*RayDistance - TexOrigin_V; in RenderAsRealWall()