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Searched refs:TexOrigin_V (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Render.cpp1287 GLdouble TexOrigin_V = ScalarProd(SCPtr->V_CmplVec,TexOrigin); in RenderAsRealWall() local
1350 GLdouble V = VertexRay_V*RayDistance - TexOrigin_V; in RenderAsRealWall()