Searched refs:Text80 (Results 1 – 2 of 2) sorted by relevance
85 int Text80; /* 1 if in Text80 mode */ variable160 if (useoverscan || Text80) in VGA_SetBkColour()167 if (!Text80) in VGA_SetBkColour()193 if (Text80) in PutImage()220 Text80=1; in InitText80()227 Text80=0; in ResetText80()1286 if (Text80) in Keyboard()1358 if (Text80) InitText80(); in Keyboard()
618 { if (!Text80) InitText80(); } in RefreshScreen()620 { if (Text80) ResetText80(); } in RefreshScreen()622 if (Text80) in RefreshScreen()671 if (Text80) in RefreshScreen()