Searched refs:ThiefState (Results 1 – 4 of 4) sorted by relevance
38 d_thief_unique_state ThiefState; member
1570 auto &ThiefUniqueState = LevelUniqueObjectState.ThiefState; in maybe_steal_flag_item()1624 auto &ThiefUniqueState = LevelUniqueObjectState.ThiefState; in maybe_steal_secondary_weapon()1650 auto &ThiefUniqueState = LevelUniqueObjectState.ThiefState; in maybe_steal_primary_weapon()1779 auto &ThiefUniqueState = LevelUniqueObjectState.ThiefState; in attempt_to_steal_item_2()1831 auto &ThiefUniqueState = LevelUniqueObjectState.ThiefState; in init_thief_for_level()1849 auto &ThiefUniqueState = LevelUniqueObjectState.ThiefState; in drop_stolen_items()
3760 …if (LevelUniqueObjectState.ThiefState.Stolen_item_index == 0) // If never stolen an item, fire… in do_ai_frame()4853 auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; in ai_save_state()5073 auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; in ai_restore_state()5083 LevelUniqueObjectState.ThiefState.Stolen_items.fill(255); in ai_restore_state()
3947 auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; in multi_send_stolen_items()3956 auto &Stolen_items = LevelUniqueObjectState.ThiefState.Stolen_items; in multi_do_stolen_items()5398 range_for (auto &i, LevelUniqueObjectState.ThiefState.Stolen_items) in MultiLevelInv_CountPlayerInventory()