Searched refs:TimerComputerAction (Results 1 – 2 of 2) sorted by relevance
186 …void TimerComputerAction(const boost::system::error_code &ec, boost::shared_ptr<ServerGame> server…
1055 &ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server)); in EngineLoop()1158 ServerGameStateHand::TimerComputerAction(const boost::system::error_code &ec, boost::shared_ptr<Ser… in TimerComputerAction() function in ServerGameStateHand