Searched refs:ToRotPoly (Results 1 – 2 of 2) sorted by relevance
577 poly = prim->ToRotPoly(); in RenderGeometry()600 dVector[2*prim->ToRotPoly()->GetRotAxisDir()+1]=1; in RenderGeometry()601 … double angles[2] = {prim->ToRotPoly()->GetAngle(0)*180/PI,prim->ToRotPoly()->GetAngle(1)*180/PI}; in RenderGeometry()
151 …CSPrimRotPoly* ToRotPoly() { return ( this && Type == ROTPOLY ) ? (CSPrimRotPoly*) this : 0; } ///… in ToRotPoly() function