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Searched refs:TravelAngle (Results 1 – 8 of 8) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dvelocity.h31 COUNT TravelAngle; member
39 #define GetVelocityTravelAngle(pv) (pv)->TravelAngle
H A Dship.c61 COUNT CurrentAngle, TravelAngle; in inertial_thrust() local
70 TravelAngle = GetVelocityTravelAngle (VelocityPtr); in inertial_thrust()
79 else if (TravelAngle == CurrentAngle in inertial_thrust()
114 else if (TravelAngle == CurrentAngle) in inertial_thrust()
130 - COSINE (TravelAngle, thrust_increment), in inertial_thrust()
132 - SINE (TravelAngle, thrust_increment)); in inertial_thrust()
H A Dvelocity.c63 angle = velocityptr->TravelAngle = in SetVelocityVector()
139 velocityptr->TravelAngle = angle; in SetVelocityComponents()
H A Dload.c333 read_16 (fh, &GSPtr->velocity.TravelAngle); in LoadGameState()
H A Dload_legacy.c513 cread_16 (fh, &GSPtr->velocity.TravelAngle); in LoadGameState()
H A Dsave.c355 write_16 (fh, GSPtr->velocity.TravelAngle); in SaveGameState()
/dports/games/uqm/uqm-0.8.0/src/uqm/planets/
H A Dsolarsys.c776 COUNT TravelAngle; in flagship_inertial_thrust() local
782 TravelAngle = GetVelocityTravelAngle (VelocityPtr); in flagship_inertial_thrust()
783 if (TravelAngle == CurrentAngle in flagship_inertial_thrust()
800 else if (TravelAngle == CurrentAngle) in flagship_inertial_thrust()
815 - COSINE (TravelAngle, IP_SHIP_THRUST_INCREMENT), in flagship_inertial_thrust()
817 - SINE (TravelAngle, IP_SHIP_THRUST_INCREMENT)); in flagship_inertial_thrust()
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/netplay/
H A Dchecksum.c53 crc_processCOUNT(state, val->TravelAngle); in crc_processVELOCITY_DESC()