Searched refs:TravelAngle (Results 1 – 8 of 8) sorted by relevance
/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | velocity.h | 31 COUNT TravelAngle; member 39 #define GetVelocityTravelAngle(pv) (pv)->TravelAngle
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H A D | ship.c | 61 COUNT CurrentAngle, TravelAngle; in inertial_thrust() local 70 TravelAngle = GetVelocityTravelAngle (VelocityPtr); in inertial_thrust() 79 else if (TravelAngle == CurrentAngle in inertial_thrust() 114 else if (TravelAngle == CurrentAngle) in inertial_thrust() 130 - COSINE (TravelAngle, thrust_increment), in inertial_thrust() 132 - SINE (TravelAngle, thrust_increment)); in inertial_thrust()
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H A D | velocity.c | 63 angle = velocityptr->TravelAngle = in SetVelocityVector() 139 velocityptr->TravelAngle = angle; in SetVelocityComponents()
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H A D | load.c | 333 read_16 (fh, &GSPtr->velocity.TravelAngle); in LoadGameState()
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H A D | load_legacy.c | 513 cread_16 (fh, &GSPtr->velocity.TravelAngle); in LoadGameState()
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H A D | save.c | 355 write_16 (fh, GSPtr->velocity.TravelAngle); in SaveGameState()
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/dports/games/uqm/uqm-0.8.0/src/uqm/planets/ |
H A D | solarsys.c | 776 COUNT TravelAngle; in flagship_inertial_thrust() local 782 TravelAngle = GetVelocityTravelAngle (VelocityPtr); in flagship_inertial_thrust() 783 if (TravelAngle == CurrentAngle in flagship_inertial_thrust() 800 else if (TravelAngle == CurrentAngle) in flagship_inertial_thrust() 815 - COSINE (TravelAngle, IP_SHIP_THRUST_INCREMENT), in flagship_inertial_thrust() 817 - SINE (TravelAngle, IP_SHIP_THRUST_INCREMENT)); in flagship_inertial_thrust()
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/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/netplay/ |
H A D | checksum.c | 53 crc_processCOUNT(state, val->TravelAngle); in crc_processVELOCITY_DESC()
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