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Searched refs:TurnOffXRayEffects (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DTactical_Turns.cc146 TurnOffXRayEffects(&s); in HandleTacticalEndTurn()
H A DItems.h165 extern void TurnOffXRayEffects( SOLDIERTYPE * pSoldier );
H A DItems.cc3636 void TurnOffXRayEffects( SOLDIERTYPE * pSoldier ) in TurnOffXRayEffects() function
H A DSoldier_Control.cc4125 if (s.uiXRayActivatedTime != 0) TurnOffXRayEffects(&s); in EVENT_BeginMercTurn()