Searched refs:UI_InitStack (Results 1 – 9 of 9) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/client/ui/ |
H A D | ui_windows.h | 39 void UI_InitStack(const char* activeWindow, const char* mainWindow);
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H A D | ui_windows.cpp | 354 void UI_InitStack (const char* activeWindow, const char* mainWindow) in UI_InitStack() function 665 UI_InitStack(mainWindow, optionWindow); in UI_InitStack_f()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/ |
H A D | cl_game_multiplayer.cpp | 40 cgi->UI_InitStack("multiplayer_wait", nullptr); in GAME_MP_StartBattlescape() 101 cgi->UI_InitStack("multiplayer_wait", "multiplayerInGame"); in GAME_MP_StartServer_f()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_cgame_callbacks.cpp | 309 cgi->UI_InitStack("geoscape", "campaign_main"); in GAME_CP_Results() 379 cgi->UI_InitStack("geoscape", "campaign_main"); in GAME_CP_Drop()
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H A D | cp_campaign.cpp | 356 cgi->UI_InitStack("endgame", nullptr); in CP_EndCampaign() 358 cgi->UI_InitStack("lostgame", nullptr); in CP_EndCampaign() 1195 cgi->UI_InitStack("geoscape", "campaign_main"); in CP_CampaignInit()
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H A D | cp_save.cpp | 238 cgi->UI_InitStack("geoscape", nullptr); in SAV_GameLoad()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/ |
H A D | cl_game.cpp | 605 cgi->UI_InitStack = UI_InitStack; in GAME_GetImportData() 892 UI_InitStack("main", ""); in GAME_SetMode() 1596 UI_InitStack("main", nullptr); in GAME_Drop()
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H A D | cgame.h | 107 void (IMPORT* UI_InitStack) (const char* activeMenu, const char* mainMenu);
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_hud.cpp | 1608 UI_InitStack(cl_hud->string, optionWindowName); in HUD_InitUI()
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