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Searched refs:UI_InitStack (Results 1 – 9 of 9) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/ui/
H A Dui_windows.h39 void UI_InitStack(const char* activeWindow, const char* mainWindow);
H A Dui_windows.cpp354 void UI_InitStack (const char* activeWindow, const char* mainWindow) in UI_InitStack() function
665 UI_InitStack(mainWindow, optionWindow); in UI_InitStack_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/
H A Dcl_game_multiplayer.cpp40 cgi->UI_InitStack("multiplayer_wait", nullptr); in GAME_MP_StartBattlescape()
101 cgi->UI_InitStack("multiplayer_wait", "multiplayerInGame"); in GAME_MP_StartServer_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_cgame_callbacks.cpp309 cgi->UI_InitStack("geoscape", "campaign_main"); in GAME_CP_Results()
379 cgi->UI_InitStack("geoscape", "campaign_main"); in GAME_CP_Drop()
H A Dcp_campaign.cpp356 cgi->UI_InitStack("endgame", nullptr); in CP_EndCampaign()
358 cgi->UI_InitStack("lostgame", nullptr); in CP_EndCampaign()
1195 cgi->UI_InitStack("geoscape", "campaign_main"); in CP_CampaignInit()
H A Dcp_save.cpp238 cgi->UI_InitStack("geoscape", nullptr); in SAV_GameLoad()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcl_game.cpp605 cgi->UI_InitStack = UI_InitStack; in GAME_GetImportData()
892 UI_InitStack("main", ""); in GAME_SetMode()
1596 UI_InitStack("main", nullptr); in GAME_Drop()
H A Dcgame.h107 void (IMPORT* UI_InitStack) (const char* activeMenu, const char* mainMenu);
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp1608 UI_InitStack(cl_hud->string, optionWindowName); in HUD_InitUI()