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Searched refs:UMulScale16 (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dgccinlines.h104 static inline DWORD UMulScale16(DWORD a, DWORD b) { return ((QWORD)a * b) >> 16; } in UMulScale16() function
H A Dmscinlines.h85 __forceinline DWORD UMulScale16(DWORD a, DWORD b) in UMulScale16() function
H A Dr_plane.cpp872 return fronttex->GetColumn((UMulScale16(column, frontcyl) + frontpos) >> FRACBITS, NULL); in R_GetOneSkyColumn()
879 DWORD angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS); in R_GetTwoSkyColumns()
880 DWORD angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS); in R_GetTwoSkyColumns()
H A Dbasicinlines.h61 static __forceinline DWORD UMulScale16 (DWORD a, DWORD b) { return (DWORD)(((QWORD)a * b) >> 16); } in UMulScale16() function