Searched refs:UNIFORM_LIGHTMAP (Results 1 – 4 of 4) sorted by relevance
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_glsl.c | 987 GLSL_SetUniformInt(&tr.genericShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders() 1222 GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders()
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H A D | tr_local.h | 701 UNIFORM_LIGHTMAP, enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_glsl.c | 987 GLSL_SetUniformInt(&tr.genericShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders() 1222 GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders()
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H A D | tr_local.h | 706 UNIFORM_LIGHTMAP, enumerator
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