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Searched refs:UNIFORM_LIGHTMAP (Results 1 – 4 of 4) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_glsl.c987 GLSL_SetUniformInt(&tr.genericShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders()
1222 GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders()
H A Dtr_local.h701 UNIFORM_LIGHTMAP, enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_glsl.c987 GLSL_SetUniformInt(&tr.genericShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders()
1222 GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_LIGHTMAP, TB_LIGHTMAP); in GLSL_InitGPUShaders()
H A Dtr_local.h706 UNIFORM_LIGHTMAP, enumerator