Searched refs:UNIFORM_MODELMATRIX (Results 1 – 4 of 4) sorted by relevance
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shade.c | 854 GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); in ForwardDlight() 1491 GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); in RB_IterateStagesGeneric() 1696 GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); in RB_RenderShadowmap()
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H A D | tr_local.h | 758 UNIFORM_MODELMATRIX, enumerator
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shade.c | 848 GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); in ForwardDlight() 1485 GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); in RB_IterateStagesGeneric() 1691 GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, backEnd.or.transformMatrix); in RB_RenderShadowmap()
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H A D | tr_local.h | 763 UNIFORM_MODELMATRIX, enumerator
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