Searched refs:UNIT_GALLEON (Results 1 – 8 of 8) sorted by relevance
430 if( unit_res[UNIT_GALLEON]->get_nation_tech_level(nation_recno) > 0 ) in ai_build_ship()431 unitId = UNIT_GALLEON; in ai_build_ship()434 unitId = UNIT_GALLEON; in ai_build_ship()441 if( unit_res[UNIT_GALLEON]->get_nation_tech_level(nation_recno) > 0 ) in ai_build_ship()442 unitId = UNIT_GALLEON; in ai_build_ship()
260 if( unit_res[UNIT_GALLEON]->get_nation_tech_level(nation_recno) > 0 ) in think_build_ship()262 buildId = UNIT_GALLEON; in think_build_ship()
100 unit_res[UNIT_GALLEON]->get_nation_tech_level(nation_recno) > 0 ) in think_resign()
515 unitPtr->unit_id != UNIT_GALLEON ) in ai_is_sea_travel_safe()586 unitPtr->unit_id != UNIT_GALLEON ) in max_human_battle_ship_count()
142 case UNIT_GALLEON: in create_unit()187 case UNIT_GALLEON: in unit_class_size()
1563 const char *weapon_ship_worn_out_msg[UNIT_GALLEON-UNIT_CATAPULT+1] =
2151 err_when(tech_res[7]->unit_id != UNIT_GALLEON); in detect_scenario_cheat_key()
57 UNIT_GALLEON, enumerator